EDBT 2026 Demo / reviewers in the wild / expert
Xi Huang 0005
dblp:40/5044-5
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2025
0009-0004-5839-5399ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 5 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ETA-IK: Execution-Time-Aware Inverse Kinematics for Dual-Arm SystemsabstractThis paper presents ETA-IK, a novel Execution-Time-Aware Inverse Kinematics method tailored for dual-arm robotic systems. The primary goal is to optimize motion execution time by leveraging the redundancy of the entire system, specifically in tasks where only the relative pose of the robots is constrained, such as dual-arm scanning of unknown objects. Unlike traditional IK methods using surrogate metrics, our approach directly optimizes execution time while implicitly considering collisions. A neural network based execution time approximator is employed to predict time-efficient joint configurations while accounting for potential collisions. Through experimental evaluation on a system composed of a UR5 and a KUKA iiwa robot, we demonstrate significant reductions in execution time. The proposed method outperforms conventional approaches, showing improved motion efficiency without sacrificing positioning accuracy. Yucheng Tang, Xi Huang 0005, Yongzhou Zhang, Ilshat Mamaev, Björn Hein |
IROS | 2 |
| 2025 | PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation LearningabstractRobotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information.
Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception.
Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/ Xiaogang Jia, Anrui Wang, Han A. Wang, Balázs Gyenes, Emiliyan Gospodinov, Xinkai Jiang, Hongyi Zhou, Weiran Liao, Xi Huang 0005, Maximilian Beck, Moritz Reuss, Rudolf Lioutikov, Gerhard Neumann |
NeurIPS | 11 |
| 2025 | BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation LearningabstractWe present the B-spline Encoded Action Sequence Tokenizer
(BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods. Hongyi Zhou, Weiran Liao, Xi Huang 0005, Yucheng Tang, Fabian Otto, Xiaogang Jia, Xinkai Jiang, Simon Hilber, Ömer Erdinç Yagmurlu, Nils Blank, Moritz Reuss, Rudolf Lioutikov |
NeurIPS | 3 |
| 2024 | Planning with Learned Subgoals Selected by Temporal InformationabstractPath planning in a changing environment is a challenging task in robotics, as moving objects impose time-dependent constraints. Recent planning methods primarily focus on the spatial aspects, lacking the capability to directly incorporate time constraints. In this paper, we propose a method that leverages a generative model to decompose a complex planning problem into small manageable ones by incrementally generating subgoals given the current planning context. Then, we take into account the temporal information and use learned time estimators based on different statistic distributions to examine and select the generated subgoal candidates. Experiments show that planning from the current robot state to the selected subgoal can satisfy the given time-dependent constraints while being goal-oriented. Xi Huang 0005, Gergely Sóti, Christoph Ledermann, Björn Hein, Torsten Kröger |
ICRA | 1 |
| 2024 | 6-DoF Grasp Pose Evaluation and Optimization via Transfer Learning from NeRFsabstractWe address the problem of robotic grasping of known and unknown objects using implicit behavior cloning. We train a grasp evaluation model from a small number of demonstrations that outputs higher values for grasp candidates that are more likely to succeed in grasping. This evaluation model serves as an objective function, that we maximize to identify successful grasps. Key to our approach is the utilization of learned implicit representations of visual and geometric features derived from a pre-trained NeRF. Though trained exclusively in a simulated environment with simplified objects and 4-DoF topdown grasps, our evaluation model and optimization procedure demonstrate generalization to 6-DoF grasps and novel objects both in simulation and in real-world settings, without the need for additional data. Supplementary material is available at: https://gergely-soti.github.io/grasp Gergely Sóti, Xi Huang 0005, Christian Wurll, Björn Hein |
ICRA | 2 |
| 2023 | Train What You Know - Precise Pick-and-Place with Transporter NetworksabstractPrecise pick-and-place is essential in robotic applications. To this end, we define an exact training method and an iterative inference method that improve pick-and-place precision with Transporter Networks [1]. We conduct a large scale experiment on 8 simulated tasks. A systematic analysis shows, that the proposed modifications have a significant positive effect on model performance. Considering picking and placing independently, our methods achieve up to 60% lower rotation and translation errors than baselines. For the whole pick-and-place process we observe 50% lower rotation errors for most tasks with slight improvements in terms of translation errors. Furthermore, we propose architectural changes that retain model performance and reduce computational costs and time. We validate our methods with an interactive teaching procedure on real hardware. Supplementary material is available at: https://gergely-soti.github.io/p3 Gergely Sóti, Xi Huang 0005, Christian Wurll, Björn Hein |
ICRA | 2 |
| 2022 | HIRO: Heuristics Informed Robot Online Path Planning Using Pre-computed Deterministic RoadmapsabstractWith the goal of efficiently computing collisionfree robot motion trajectories in dynamically changing environments, we present results of a novel method for Heuristics Informed Robot Online Path Planning (HIRO). Dividing robot environments into static and dynamic elements, we use the static part for initializing a deterministic roadmap, which provides a lower bound of the final path cost as informed heuristics for fast path-finding. These heuristics guide a search tree to explore the roadmap during runtime. The search tree examines the edges using a fuzzy collision checking concerning the dynamic environment. Finally, the heuristics tree exploits knowledge fed back from the fuzzy collision checking module and updates the lower bound for the path cost. As we demonstrate in real-world experiments, the closed-loop formed by these three components significantly accelerates the planning procedure. An additional backtracking step ensures the feasibility of the resulting paths. Experiments in simulation and the real world show that HIRO can find collisionfree paths considerably faster than baseline methods with and without prior knowledge of the environment. Xi Huang 0005, Gergely Sóti, Hongyi Zhou, Christoph Ledermann, Björn Hein, Torsten Kröger |
IROS | 1 |