Demo Data from EDBT 2026 / reviewers in the wild / expert
Brendan Collins
dblp:40/5361
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 77% Image and video processing · 23% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive display
head-mounted display |
0.4 | 1 | 2020 | Angular Dependence of the Spatial Resolution in Virtual Reality Displays · VR 2020 |
Information retrieval
query understanding |
0.3 | 1 | 2018 | Large Scale Search Engine Marketing (SEM) at Airbnb · SIGIR 2018 |
Information retrieval › online advertising
sponsored search |
0.3 | 1 | 2018 | Large Scale Search Engine Marketing (SEM) at Airbnb · SIGIR 2018 |
Information retrieval › online advertising › sponsored search
ad auction |
0.1 | 1 | 2018 | Large Scale Search Engine Marketing (SEM) at Airbnb · SIGIR 2018 |
Machine learning › Efficient and distributed learning
active learning |
0.1 | 1 | 2008 | Towards Scalable Dataset Construction: An Active Learning Approach · ECCV (1) 2008 |
Methods — techniques the papers use, named apart from their topics
slanted-edge method · 0.4line spread response · 0.4angle-scanning · 0.4machine learning · 0.3active learning · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Angular Dependence of the Spatial Resolution in Virtual Reality DisplaysabstractWe compare two methods for characterizing the angular dependence of the spatial resolution in virtual reality head-mounted displays (HMDs) by measuring the line spread response (LSR) across the field of view (FOV) of the device. While slanted-edge is the standard method for determining the resolution of cameras, the standard approach for display devices is to used a line or edge aligned to the display pixel array. However, applying the LSR to head-mounted displays (HMDs) presents additional challenges due to the neareye optics. The LSRs of the HTC Vive and HTC Vive Pro were measured using a line of single white pixels by setting the red, green, and blue subpixels at maximum driving level. The white line was swept along a single direction over a 30° range in the FOV and the spatial resolution was measured using two approaches: wide-field and angle-scanning. In the wide-field method, the 30° FOV is imaged onto a stationary camera. In the second method, the camera is rotated across the FOV such that the white line remains static on the camera with the rotation axis located behind the lens to mimic the human visual system. The results show that the wide-field method overestimates the spatial resolution of the HMD by approximately 40% for angles larger than 10°. Consistent results obtained for the Vive and the Vive Pro indicate that the cause of the resolution limitation depends on the location in the FOV. The limitation in the center of the FOV is the pixel density, whereas, the off-axis spatial resolution is limited by optical components. Achieving high resolution VR HMDs requires system-wide design and technology improvement. Ryan Beams, Brendan Collins, Andrea Seung Kim, Aldo Badano |
VR | 2 |
| 2018 | Large Scale Search Engine Marketing (SEM) at AirbnbabstractAirbnb is an online marketplace which connects hosts and guests all over the world. Our inventory includes over 4.5 million listings, which enable the travel of over 300 million guests. The growth team at Airbnb is responsible for helping travelers find Airbnb, in part by participating in ad auctions on major search platforms such as Google and Bing. In this talk, we will describe how ad- vertising efficiently on these platforms requires solving several information retrieval and machine learning problems, including query understanding, click value estimation, and realtime pacing of our expenditure. James Wong, Brendan Collins, Ganesh Venkataraman |
SIGIR | 2 |
| 2008 | Towards Scalable Dataset Construction: An Active Learning Approach
Brendan Collins, Jia Deng 0001, Kai Li 0001, Li Fei-Fei 0001 |
ECCV (1) | 1 |