Rainer Burgkart

dblp:40/5566 · DBLP profile ↗
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11ranked-venue papers
0as first author
6since 2021 · last 2024
0000-0002-9107-4229ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 since 2021Systems, architecture and hardware · 6 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 2
YearPublicationVenuePosition
2024 Towards Safe Robot Use with Edged or Pointed Objects: A Surrogate Study Assembling a Human Hand Injury Protection Database
abstract
The use of pointed or edged tools or objects is one of the most challenging aspects of today’s application of physical human-robot interaction (pHRI). One reason for this is that the severity of harm caused by such edged or pointed impactors is less well studied than for blunt impactors. Consequently, the standards specify well-reasoned force and pressure thresholds for blunt impactors and advise avoiding any edges and corners in contacts. Nevertheless, pointed or edged impactor geometries cannot be completely ruled out in real pHRI applications. For example, to allow edged or pointed tools such as screwdrivers near human operators, the knowledge of injury severity needs to be extended so that robot integrators can perform well-reasoned, time-efficient risk assessments. In this paper, we provide the initial datasets on injury prevention for the human hand based on drop tests with surrogates for the human hand, namely pig claws and chicken drumsticks. We then demonstrate the ease and efficiency of robot use using the dataset for contact on two examples. Finally, our experiments provide a set of injuries that may also be expected for human subjects under certain robot mass-velocity constellations in collisions. To extend this work, testing on human samples and a collaborative effort from research institutes worldwide is needed to create a comprehensive human injury avoidance database for any pHRI scenario and thus for safe pHRI applications including edged and pointed geometries.
Robin Jeanne Kirschner, Carina Micheler, Yangcan Zhou, Sebastian Siegner, Mazin Hamad, Claudio Glowalla, Jan Neumann, Nader Rajaei, Rainer Burgkart, Sami Haddadin
ICRA9
2024 Design and Implementation of a Robotic Testbench for Analyzing Pincer Grip Execution in Human Specimen Hands
abstract
This study presents an innovative test rig engineered to explore the kinematic and viscoelastic characteristics of human specimen hands. The rig features eight force-controlled motors linked to muscle tendons, enabling precise stimulation of hand specimens. Hand movements are monitored through an optical tracking system, while a force-torque sensor quantifies the resultant fingertip loads. Employing this setup, we successfully demonstrated a pincer grip using a cadaver hand and measured both muscle forces and grip strength. Our results reveal a nonlinear relationship between tendon forces and grip strength, which can be modeled by an exponential fit. This investigation serves as a nexus between biomechanical and robotics-focused research, providing critical insights for the advancement of robotic hand actuation and therapeutic interventions.
Nikolas J. Wilhelm, Claudio Glowalla, Sami Haddadin, Julian Schote, Hannes Höppner, Patrick van der Smagt, Maximilian Karl, Rainer Burgkart
ICRA8
2024 Accurate Kinematic Modeling using Autoencoders on Differentiable Joints
abstract
In robotics and biomechanics, accurately determining joint parameters and computing the corresponding forward and inverse kinematics are critical yet often challenging tasks, especially when dealing with highly individualized and partly unknown systems. This paper unveils a cutting-edge kinematic optimizer, underpinned by an autoencoder-based architecture, to address these challenges. Utilizing a neural network, our approach simulates inverse kinematics, converting measurement data into joint-specific parameters during encoding, enabling a stable optimization process. These parameters are subsequently processed through a predefined, differentiable forward kinematics model, resulting in a decoded representation of the original data. Beyond offering a comprehensive solution to kinematics challenges, our method also unveils previously unidentified joint parameters. Real experimental data from knee and hand joints validate the optimizer’s efficacy. Additionally, our optimizer is multifunctional: it streamlines the modeling and automation of kinematics and enables a nuanced evaluation of diverse modeling techniques. By assessing the differences in reconstruction losses, we illuminate the merits of each approach. Collectively, this preliminary study signifies advancements in kinematic optimization, with potential applications spanning both biomechanics and robotics.
Nikolas J. Wilhelm, Sami Haddadin, Rainer Burgkart, Patrick van der Smagt, Maximilian Karl
ICRA3
2024 Towards Unconstrained Collision Injury Protection Data Sets: Initial Surrogate Experiments for the Human Hand
abstract
Safety for physical human-robot interaction (pHRI) is a major concern for all application domains. While current standardization for industrial robot applications provide safety constraints that address the onset of pain in blunt impacts, these impact thresholds are difficult to use on edged or pointed impactors. The most severe injuries occur in constrained contact scenarios, where crushing is possible. Nevertheless, situations potentially resulting in constrained contact only occur in certain areas of a workspace and design or organisational approaches can be used to avoid them. What remains are risks to the human physical integrity caused by unconstrained accidental contacts, which are difficult to avoid while maintaining robot motion efficiency. Nevertheless, the probability and severity of injuries occurring with edged or pointed impacting objects in unconstrained collisions is hardly researched. In this paper, we propose an experimental setup and procedure using two pendulums modeling human hands and arms and robots to understand the injury potential of unconstrained collisions of human hands with edged objects. Pig feet are used as ex vivo surrogate samples - as these closely resemble the physiological characteristics of human hands - to create an initial injury database on the severity of injuries caused by unconstrained edged or pointed impacts. For the effective mass range of typical lightweight robots, the data obtained show low probabilities of injuries such as skin cuts or bone/tendon injuries in unconstrained collisions when the velocity is reduced to < 0.5 m/s. Additionally, distinct differences between injury probability of the finger substitutes and the back of the hand substitutes are observed. The proposed experimental setups and procedures should be complemented by sufficient human modeling, e.g. the effective masses of human body parts, and will eventually lead to a complete understanding of the biomechanical injury potential in pHRI.
Robin Jeanne Kirschner, Edonis Elshani, Carina Micheler, Tobias Leibbrand, Claudio Glowalla, Nader Rajaei, Rainer Burgkart, Sami Haddadin
IROS9
2024 An Adaptive Robotic Exoskeleton for Comprehensive Force-Controlled Hand Rehabilitation
abstract
This study presents the development and validation of an innovative hand exoskeleton designed for the re-habilitation of patients with Complex Regional Pain Syndrome (CRPS), a condition frequently arising post-injury or surgeries. The prototype is tailored for the hand, a region commonly affected by CRPS, and is notable for its adaptability and a comprehensive sensor system for monitoring individual joint movements. Reliable sensor performance was defined through precise force measurements and stability over time, showing minimal drift. These features enable personalized rehabilitation and objective progress tracking, addressing limitations in traditional physiotherapy such as availability, cost, and time constraints. The contributions of this work lie in its innovative design and the potential for robotic systems to improve therapeutic outcomes in CRPS rehabilitation.
Nikolas J. Wilhelm, Victor Schaack, Annick Leisching, Carina Micheler, Sami Haddadin, Rainer Burgkart
IROS6
2024 Multicentric development and validation of a multi-scale and multi-task deep learning model for comprehensive lower extremity alignment analysis
abstract
Osteoarthritis of the knee, a widespread cause of knee disability, is commonly treated in orthopedics due to its rising prevalence. Lower extremity misalignment, pivotal in knee injury etiology and management, necessitates comprehensive mechanical alignment evaluation via frequently-requested weight-bearing long leg radiographs (LLR). Despite LLR's routine use, current analysis techniques are error-prone and time-consuming. To address this, we conducted a multicentric study to develop and validate a deep learning (DL) model for fully automated leg alignment assessment on anterior-posterior LLR, targeting enhanced reliability and efficiency. The DL model, developed using 594 patients' LLR and a 60%/10%/30% data split for training, validation, and testing, executed alignment analyses via a multi-step process, employing a detection network and nine specialized networks. It was designed to assess all vital anatomical and mechanical parameters for standard clinical leg deformity analysis and preoperative planning. Accuracy, reliability, and assessment duration were compared with three specialized orthopedic surgeons across two distinct institutional datasets (136 and 143 radiographs). The algorithm exhibited equivalent performance to the surgeons in terms of alignment accuracy (DL: 0.21 ± 0.18°to 1.06 ± 1.3°vs. OS: 0.21 ± 0.16°to 1.72 ± 1.96°), interrater reliability (ICC DL: 0.90 ± 0.05 to 1.0 ± 0.0 vs. ICC OS: 0.90 ± 0.03 to 1.0 ± 0.0), and clinically acceptable accuracy (DL: 53.9%-100% vs OS 30.8%-100%). Further, automated analysis significantly reduced analysis time compared to manual annotation (DL: 22 ± 0.6 s vs. OS; 101.7 ± 7 s, p ≤ 0.01). By demonstrating that our algorithm not only matches the precision of expert surgeons but also significantly outpaces them in both speed and consistency of measurements, our research underscores a pivotal advancement in harnessing AI to enhance clinical efficiency and decision-making in orthopaedics.
Nikolas J. Wilhelm, Claudio E. von Schacky, Felix J. Lindner, Matthias J. Feucht, Yannick Ehmann, Jonas Pogorzelski, Sami Haddadin, Jan Neumann, Florian Hinterwimmer, Rüdiger von Eisenhart-Rothe, Matthias Jung 0004, Maximilian F. Russe, Kaywan Izadpanah, Sebastian Siebenlist, Rainer Burgkart, Marco-Christopher Rupp
Artif. Intell. Medicine15
2012 A truly safely moving robot has to know what injury it may cause
abstract
Enabling robots to safely interact with humans is an essential goal of robotics research. The developments achieved over the last years in mechanical design and control made it possible to have active cooperation between humans and robots in rather complex situations. In these terms, safe behavior of the robot even under worst-case situations is crucial and forms also a basis for higher level decisional aspects. In order to quantify what safe behavior really means, the definition of injury, as well as understanding its general dynamics are essential. This insight can then be applied to design and control robots such that injury due to robot-human impacts is explicitly taken into account. In this paper we approach the problem from a medical injury analysis point of view in order to formulate the relation between robot mass, velocity, impact geometry, and resulting injury qualified in medical terms. We transform these insights into processable representations and propose a motion supervisor that utilizes injury knowledge for generating safe robot motions. The algorithm takes into account the reflected inertia, velocity, and geometry at possible impact locations. The proposed framework forms a basis for generating truly safe velocity bounds that explicitely consider the dynamic properties of the manipulator and human injury.
Sami Haddadin, Simon Haddadin, Augusto Khoury, Tim Rokahr, Sven Parusel, Rainer Burgkart, Antonio Bicchi, Alin Albu-Schäffer
IROS6
2011 Distance Visualization for Interactive 3D Implant Planning
abstract
An instant and quantitative assessment of spatial distances between two objects plays an important role in interactive applications such as virtual model assembly, medical operation planning, or computational steering. While some research has been done on the development of distance-based measures between two objects, only very few attempts have been reported to visualize such measures in interactive scenarios. In this paper we present two different approaches for this purpose, and we investigate the effectiveness of these approaches for intuitive 3D implant positioning in a medical operation planning system. The first approach uses cylindrical glyphs to depict distances, which smoothly adapt their shape and color to changing distances when the objects are moved. This approach computes distances directly on the polygonal object representations by means of ray/triangle mesh intersection. The second approach introduces a set of slices as additional geometric structures, and uses color coding on surfaces to indicate distances. This approach obtains distances from a precomputed distance field of each object. The major findings of the performed user study indicate that a visualization that can facilitate an instant and quantitative analysis of distances between two objects in interactive 3D scenarios is demanding, yet can be achieved by including additional monocular cues into the visualization.
Christian Dick, Rainer Burgkart, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.2
2009 Stress Tensor Field Visualization for Implant Planning in Orthopedics
abstract
We demonstrate the application of advanced 3D visualization techniques to determine the optimal implant design and position in hip joint replacement planning. Our methods take as input the physiological stress distribution inside a patient's bone under load and the stress distribution inside this bone under the same load after a simulated replacement surgery. The visualization aims at showing principal stress directions and magnitudes, as well as differences in both distributions. By visualizing changes of normal and shear stresses with respect to the principal stress directions of the physiological state, a comparative analysis of the physiological stress distribution and the stress distribution with implant is provided, and the implant parameters that most closely replicate the physiological stress state in order to avoid stress shielding can be determined. Our method combines volume rendering for the visualization of stress magnitudes with the tracing of short line segments for the visualization of stress directions. To improve depth perception, transparent, shaded, and antialiased lines are rendered in correct visibility order, and they are attenuated by the volume rendering. We use a focus+context approach to visually guide the user to relevant regions in the data, and to support a detailed stress analysis in these regions while preserving spatial context information. Since all of our techniques have been realized on the GPU, they can immediately react to changes in the simulated stress tensor field and thus provide an effective means for optimal implant selection and positioning in a computational steering environment.
Christian Dick, Joachim Georgii, Rainer Burgkart, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.3
2007 Three-Dimensional Touch Interface for Medical Education
abstract
We present the technical principle and evaluation of a multimodal virtual reality (VR) system for medical education, called a touch simulator. This touch simulator comes with an innovative three-dimensional (3-D) touch sensitive input device. The device comprises a six-axis force-torque sensor connected to a tangible object representing the shape of an anatomical structure. Information related to the point of contact is recorded by the sensor, processed, and audiovisually displayed. The touch simulator provides a high level of user-friendliness and fidelity compared to other purely graphically oriented simulation environments. In this paper, the touch simulator has been realized as an interactive neuroanatomical training simulator. The user can visualize and manipulate graphical information of the brain surface or different cross-sectional slices by a finger-touch on a brain-like shaped tangible object. We evaluated the system by theoretical derivations, experiments, and subjective questionnaires. In the theoretical analysis, we could show that the contact point estimation error mainly depends on the accuracy and the noise of the sensor, the amount and direction of the applied force, and the geometry of the tangible object. The theoretical results could be validated by experiments: applying a normal force of 10 N on a 120 mm x 120 mm x 120 mm cube causes a maximum error of 2.5 +/- 0.7 mm. This error becomes smaller when increasing the contact force. Based on the survey results, the touch simulator may be a useful tool for assisting medical schools in the visualization of brain image data and the study of neuroanatomy.
Bundith Panchaphongsaphak, Rainer Burgkart, Robert Riener
IEEE Trans. Inf. Technol. Biomed.2
2003 Numerical determination of the susceptibility caused geometric distortions in magnetic resonance imaging
Stefan Burkhardt, Achim Schweikard, Rainer Burgkart
Medical Image Anal.3