EDBT 2026 Demo / reviewers in the wild / expert
Hang Si
dblp:40/6015
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2020
0009-0006-1096-1050ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorTheory of computation · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Computational geometry · 100% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry
steiner points |
0.7 | 2 | 2018 | Generalised Bagemihl polyhedra and a tight bound on the number of interior Steiner points · Comput. Aided Des. 2018 On tetrahedralisations of generalised Chazelle polyhedra with interior Steiner points · Comput. Aided Des. 2018 |
Geometric modeling and processing › mesh processing
remeshing |
0.4 | 1 | 2019 | Curvature adaptive surface remeshing by sampling normal cycle · Comput. Aided Des. 2019 |
Geometric modeling and processing › mesh processing › mesh optimization
mesh quality improvement |
0.3 | 1 | 2018 | Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction · Comput. Aided Des. 2018 |
Geometric modeling and processing › mesh generation
tetrahedral meshing |
0.3 | 1 | 2018 | Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction · Comput. Aided Des. 2018 |
Computational geometry › polytopes
polyhedra |
0.3 | 1 | 2018 | Generalised Bagemihl polyhedra and a tight bound on the number of interior Steiner points · Comput. Aided Des. 2018 |
Computational geometry › mesh generation
tetrahedralization |
0.3 | 1 | 2018 | On tetrahedralisations of generalised Chazelle polyhedra with interior Steiner points · Comput. Aided Des. 2018 |
Geometric modeling and processing › mesh processing › mesh adaptation
anisotropic mesh adaptation |
0.3 | 1 | 2017 | A priori anisotropic mesh adaptation driven by a higher dimensional embedding · Comput. Aided Des. 2017 |
Geometric modeling and processing › mesh processing
mesh adaptation |
0.3 | 1 | 2017 | A priori anisotropic mesh adaptation driven by a higher dimensional embedding · Comput. Aided Des. 2017 |
Computational geometry › triangulation › delaunay triangulation
constrained delaunay triangulation |
0.2 | 1 | 2014 | Higher-Quality Tetrahedral Mesh Generation for Domains with Small Angles by Constrained Delaunay Refinement · SoCG 2014 |
Computational geometry › mesh generation
delaunay refinement |
0.2 | 1 | 2014 | Higher-Quality Tetrahedral Mesh Generation for Domains with Small Angles by Constrained Delaunay Refinement · SoCG 2014 |
Computational geometry
mesh generation |
0.2 | 1 | 2014 | Higher-Quality Tetrahedral Mesh Generation for Domains with Small Angles by Constrained Delaunay Refinement · SoCG 2014 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
radial basis function surface reconstruction |
0.1 | 1 | 2018 | Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction · Comput. Aided Des. 2018 |
Geometric modeling and processing
surface reconstruction |
0.1 | 1 | 2018 | Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction · Comput. Aided Des. 2018 |
Methods — techniques the papers use, named apart from their topics
normal cycle sampling · 0.4moving mesh smoothing · 0.3lazy searching flips · 0.3RBF surface reconstruction · 0.3higher dimensional embedding · 0.3constrained delaunay refinement · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Parallel hybrid mesh adaptation by refinement and coarsening
Pengcheng Cui, Yaobin Zhang, Hang Si |
Graph. Model. | 5 |
| 2019 | Curvature adaptive surface remeshing by sampling normal cycle
Kehua Su, Na Lei, Wei Chen 0130, Hang Si, Shikui Chen, Xianfeng Gu |
Comput. Aided Des. | 5 |
| 2018 | Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction
Franco Dassi, Lennard Kamenski, Patricio Farrell, Hang Si |
Comput. Aided Des. | 4 |
| 2018 | On tetrahedralisations of generalised Chazelle polyhedra with interior Steiner points
Hang Si, Nadja Goerigk |
Comput. Aided Des. | 1 |
| 2018 | Generalised Bagemihl polyhedra and a tight bound on the number of interior Steiner points
Hang Si, Nadja Goerigk |
Comput. Aided Des. | 1 |
| 2017 | A priori anisotropic mesh adaptation driven by a higher dimensional embedding
Franco Dassi, Simona Perotto, Hang Si, Timo Streckenbach |
Comput. Aided Des. | 3 |
| 2015 | TetGen, a Delaunay-Based Quality Tetrahedral Mesh GeneratorabstractTetGen is a C++ program for generating good quality tetrahedral meshes aimed to support numerical methods and scientific computing. The problem of quality tetrahedral mesh generation is challenged by many theoretical and practical issues. TetGen uses Delaunay-based algorithms which have theoretical guarantee of correctness. It can robustly handle arbitrary complex 3D geometries and is fast in practice. The source code of TetGen is freely available. This article presents the essential algorithms and techniques used to develop TetGen. The intended audience are researchers or developers in mesh generation or other related areas. It describes the key software components of TetGen, including an efficient tetrahedral mesh data structure, a set of enhanced local mesh operations (combination of flips and edge removal), and filtered exact geometric predicates. The essential algorithms include incremental Delaunay algorithms for inserting vertices, constrained Delaunay algorithms for inserting constraints (edges and triangles), a new edge recovery algorithm for recovering constraints, and a new constrained Delaunay refinement algorithm for adaptive quality tetrahedral mesh generation. Experimental examples as well as comparisons with other softwares are presented. Hang Si |
ACM Trans. Math. Softw. | 1 |
| 2014 | Higher-Quality Tetrahedral Mesh Generation for Domains with Small Angles by Constrained Delaunay RefinementabstractMost algorithms for guaranteed-quality tetrahedral mesh generation create Delaunay meshes. Delaunay triangulations have many good properties, but the requirement that all tetrahedra be Delaunay often forces mesh generators to overrefine where boundary polygons meet at small angles---that is, they produce too many tetrahedra, making them too small. Relaxing the Delaunay property makes it possible both to reduce overrefinement and to obtain higher-quality tetrahedra. Jonathan Richard Shewchuk, Hang Si |
SoCG | 2 |