Demo Data from EDBT 2026 / reviewers in the wild / expert
Severin Gaudet
dblp:40/6690
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 50% User interface design and tools · 50% | |
| Computer graphics and multimedia
2 papers |
Rendering · 72% Computer animation and physical simulation · 28% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 77% Integrated circuit design · 23% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
creativity support tools |
0.0 | 1 | 1990 | Tools for interaction with the creative process of composition · CHI 1990 |
Interaction techniques and input
gestural and tangible interaction |
0.0 | 1 | 1990 | Tools for interaction with the creative process of composition · CHI 1990 |
Rendering
ray tracing |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Processor architecture and microarchitecture
multiprocessor architecture |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Integrated circuit design › VLSI design
VLSI building blocks |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Methods — techniques the papers use, named apart from their topics
interactive system design · 0.0hierarchical data structure · 0.0adaptive information broadcasting · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Composition of multiple figure sequences for dance and animation
Thomas W. Calvert, Christopher Welman, Severin Gaudet, Thecla Schiphorst |
Vis. Comput. | 3 |
| 1990 | Tools for interaction with the creative process of compositionabstractThis paper explores the nature of creative composition particularly as it applies to dance, and describes the development of interactive computer based tools to assist the composer. The hierarchical nature of the composition process calls for an interface which allows the composer the flexibility to move back and forth between alternate views and conceptual levels of abstraction.COMPOSE, an interactive system for the composition of dance has been implemented on Silicon Graphics and Apple workstations. The user visually composes in space and in time using menus of postures and sequences. Paths can be edited and an animation of the dance composition allows the final result to be evaluated. Thecla Schiphorst, Thomas W. Calvert, Christopher Welman, Severin Gaudet |
CHI | 5 |
| 1988 | Multiprocessor experiments for high-speed ray tracingabstractNew single- and multiprocessor models for ray tracing are presented. Important features are (1) the use of custom VLSI building blocks, (2) the use of a modified hierarchical data-structure-based ray tracing algorithm with three disjoint data sets, and (3) scene access through adaptive information broadcasting. A modular design is presented that permits incremental performance enhancement up to two orders of magnitude over conventional minicomputers or workstations. Ray tracing is a surprisingly good application for a shared bus architecture because of the computational complexity of intersecting light rays with graphics objects. Severin Gaudet, Richard F. Hobson, Pradeep Chilka, Thomas W. Calvert |
ACM Trans. Graph. | 1 |