EDBT 2026 Demo / reviewers in the wild / expert
Yuan Zhou 0007
dblp:40/7018-7
· DBLP profile ↗
56ranked-venue papers
1as first author
17since 2021 · last 2025
0009-0008-1706-6539ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 30 · 1 first-author · 14 since 2021Theory of computation · 24 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual BanditsabstractWe study the optimal batch-regret tradeoff for batch linear contextual bandits. For this problem, we design batch learning algorithms and prove that they achieve the optimal regret bounds (up to logarithmic factors) for any batch number $M$, number of actions $K$, time horizon $T$, and dimension $d$. Therefore, we establish the \emph{full-parameter-range} (almost) optimal batch-regret tradeoff for the batch linear contextual bandit problem.
Along our analysis, we also prove a new matrix concentration inequality with dependence on their dynamic upper bounds, which, to the best of our knowledge, is the first of its kind in literature and maybe of independent interest. Xiangyang Ji, Yuan Zhou 0007 |
ICLR | 3 |
| 2025 | Safety-Polarized and Prioritized Reinforcement LearningabstractMotivated by the first priority of safety in many real-world applications, we propose MaxSafe, a chance-constrained bi-level optimization framework for safe reinforcement learning. MaxSafe first minimizes the unsafe probability and then maximizes the return among the safest policies. We provide a tailored Q-learning algorithm for the MaxSafe objective, featuring a novel learning process for optimal action masks with theoretical convergence guarantees. To enable the application of our algorithm to large-scale experiments, we introduce two key techniques: safety polarization and safety prioritized experience replay. Safety polarization generalizes the optimal action masking by polarizing the Q-function, which assigns low values to unsafe state-action pairs, effectively discouraging their selection. In parallel, safety prioritized experience replay enhances the learning of optimal action masks by prioritizing samples based on temporal-difference (TD) errors derived from our proposed state-action reachability estimation functions. This approach efficiently addresses the challenges posed by sparse cost signals. Experiments on diverse autonomous driving and safe control tasks show that our methods achieve near-maximal safety and an optimal reward-safety trade-off. Yunze Wu, Jingyu Cao, Yuan Zhou 0007, Jianzhu Ma |
ICML | 6 |
| 2025 | ME-PATS: Mutually Enhancing Search-Based Planner and Learning-Based Agent for Tractor-Trailer SystemsabstractPlanning a kinodynamically feasible path for a tractor-trailer vehicle is challenging for both search-based and learning-based methods due to the vehicle's unique kinematics and complex obstacles. These factors increase the likelihood of infeasible paths and exacerbate long-horizon issues. We introduce ME-PATS: a framework that mutually enhances the search-based planner and the learning-based agent for tractortrailer systems. The search-based planner provides successful trajectories to help the learning-based agent update its policy, while the agent improves the planner's efficiency through direct path simulation. Additionally, we propose two approaches to apply our framework to more challenging tasks: designing obstacle-aware networks to enhance the learning-based agents capabilities, and combining the planner's paths with the trained agent's simulated paths through multi-segment integration. Full details and results are available on our project website at https://github.com/FrankSinatral/TTsystems. Zhizhou Ren, Ruihan Guo, Yuan Zhou 0007, Zufeng Zhang |
ICRA | 6 |
| 2025 | Falcon: A Universal Text-Only Membership Inference Attack Framework Against In-Context LearningabstractMembership inference attacks (MIAs) against in-context learning (ICL) serve as essential tools for privacy risk assessment and intellectual property safeguarding due to the use of small, private datasets for adaptation. However, most MIAs against language models require unrealistic, internal access or risk triggering built-in security mechanisms. In this paper, we propose Falcon (Flexible Attack on Language Context via ObfuscatioN), the first task-aware MIA framework against text-only model APIs. Falcon fully exploits the complexity of text obfuscation techniques and leverages the model’s discrepancies in reconstructing obfuscated texts from seen versus unseen data as a strong membership signal, successfully bypassing application constraints and LLM safeguarding mechanisms. Through extensive experiments on six widely used LLMs, including four open-source models (Llama-2, Llama-3, Qwen-2.5, Ministral) and two commercial models (GPT-3.5, and GPT-4o-mini), five datasets from various domains for tasks including question answering, text classification and summarization, Falcon generally achieves over 95% attack success rates, significantly outperforming existing methods. An in-depth analysis of the impact of model scale shows that Falcon exploits a capacity-induced vulnerability, indicating that models with higher capabilities are more susceptible to our attack. Additionally, we explore three defense methods, highlighting role validation as a potential mechanism for safeguarding LLM privacy. We have open-sourced Falcon’s modular, extensible codebase to support future research. Haitao Su, Zhenhua Li 0001, Yuan Zhou 0007 |
IEEE Trans. Inf. Forensics Secur. | 5 |
| 2024 | Nearly Minimax-Optimal Regret for Linearly Parameterized BanditsabstractWe study the linear contextual bandit problem with finite action sets. When the problem dimension is$d$, the time horizon is$T$, and there are$n \leq 2^{d/2}$candidate actions per time period, we 1) show that the minimax expected regret is$\Omega (\sqrt {dT (\log T) (\log n)})$for every algorithm, and 2) introduce a Variable-Confidence-Level (VCL) SupLinUCB algorithm whose regret matches the lower bound up to iterated logarithmic factors. Our algorithmic result saves two$\sqrt {\log T}$factors from previous analysis, and our information-theoretical lower bound also improves previous results by one$\sqrt {\log T}$factor, revealing a regret scaling quite different from classical multi-armed bandits in which no logarithmic$T$term is present in minimax regret. Our proof techniques include variable confidence levels and a careful analysis of layer sizes of SupLinUCB on the upper bound side, and delicately constructed adversarial sequences showing the tightness of elliptical potential lemmas on the lower bound side. Yingkai Li, Yining Wang 0001, Yuan Zhou 0007 |
IEEE Trans. Inf. Theory | 3 |
| 2023 | Learning Sparse Group Models Through Boolean Relaxation
Yuan Zhou 0007, Xiaoqing Huang, Jianzhu Ma |
ICLR | 2 |
| 2023 | Robust Situational Reinforcement Learning in Face of Context DisturbancesabstractIn many real-world tasks, some parts of state features, called contexts, are independent of action signals, e.g., customer demand in inventory control, speed of lead car in autonomous driving, etc. One of the challenges of reinforcement learning in these applications is that the true context transitions can be easily exposed some unknown source of contamination, leading to a shift of context transitions between source domains and target domains, which could cause performance degradation for RL algorithms. However, existing methods on robust RL aim at learning robust policies against the deviations of the entire system dynamics. To tackle this problem, this paper proposes the framework of robust situational Markov decision process (RS-MDP) which captures the possible deviations of context transitions explicitly. To scale to large context space, we introduce the softmin smoothed robust Bellman operator to learn the robust Q-value approximately, and apply our RS-MDP framework to existing RL algorithm SAC to learn the desired robust policies. We conduct experiments on several robot control tasks with dynamic contexts and inventory control tasks to demonstrate that our algorithm can generalize better and more robust against deviations of context transitions, and outperform existing robust RL algorithms. Chuheng Zhang, Li Zhao 0007, Lei Song 0001, Yuan Zhou 0007, Jiang Bian 0002 |
ICML | 6 |
| 2022 | Imitation Learning from Observations under Transition Model Disparity
Tanmay Gangwani, Yuan Zhou 0007, Jian Peng 0001 |
ICLR | 2 |
| 2022 | Learning Long-Term Reward Redistribution via Randomized Return Decomposition
Zhizhou Ren, Ruihan Guo, Yuan Zhou 0007, Jian Peng 0001 |
ICLR | 3 |
| 2022 | Off-Policy Reinforcement Learning with Delayed RewardsabstractWe study deep reinforcement learning (RL) algorithms with delayed rewards. In many real-world tasks, instant rewards are often not readily accessible or even defined immediately after the agent performs actions. In this work, we first formally define the environment with delayed rewards and discuss the challenges raised due to the non-Markovian nature of such environments. Then, we introduce a general off-policy RL framework with a new Q-function formulation that can handle the delayed rewards with theoretical convergence guarantees. For practical tasks with high dimensional state spaces, we further introduce the HC-decomposition rule of the Q-function in our framework which naturally leads to an approximation scheme that helps boost the training efficiency and stability. We finally conduct extensive experiments to demonstrate the superior performance of our algorithms over the existing work and their variants. Beining Han, Zhizhou Ren, Zuofan Wu, Yuan Zhou 0007, Jian Peng 0001 |
ICML | 4 |
| 2022 | Proximal Exploration for Model-guided Protein Sequence DesignabstractDesigning protein sequences with a particular biological function is a long-lasting challenge for protein engineering. Recent advances in machine-learning-guided approaches focus on building a surrogate sequence-function model to reduce the burden of expensive in-lab experiments. In this paper, we study the exploration mechanism of model-guided sequence design. We leverage a natural property of protein fitness landscape that a concise set of mutations upon the wild-type sequence are usually sufficient to enhance the desired function. By utilizing this property, we propose Proximal Exploration (PEX) algorithm that prioritizes the evolutionary search for high-fitness mutants with low mutation counts. In addition, we develop a specialized model architecture, called Mutation Factorization Network (MuFacNet), to predict low-order mutational effects, which further improves the sample efficiency of model-guided evolution. In experiments, we extensively evaluate our method on a suite of in-silico protein sequence design tasks and demonstrate substantial improvement over baseline algorithms. Zhizhou Ren, Jiahan Li, Yuan Zhou 0007, Jianzhu Ma, Jian Peng 0001 |
ICML | 4 |
| 2022 | Dynamic Car Dispatching and Pricing: Revenue and Fairness for Ridesharing PlatformsabstractA major challenge for ridesharing platforms is to guarantee profit and fairness simultaneously, especially in the presence of misaligned incentives of drivers and riders. We focus on the dispatching-pricing problem to maximize the total revenue while keeping both drivers and riders satisfied. We study the computational complexity of the problem, provide a novel two-phased pricing solution with revenue and fairness guarantees, extend it to stochastic settings and develop a dynamic (a.k.a., learning-while-doing) algorithm that actively collects data to learn the demand distribution during the scheduling process. We also conduct extensive experiments to demonstrate the effectiveness of our algorithms. Xi Chen 0010, Yuan Zhou 0007 |
IJCAI | 4 |
| 2022 | Near-Optimal Regret Bounds for Multi-batch Reinforcement LearningabstractIn this paper, we study the episodic reinforcement learning (RL) problem modeled by finite-horizon Markov Decision Processes (MDPs) with constraint on the number of batches. The multi-batch reinforcement learning framework, where the agent is required to provide a time schedule to update policy before everything, which is particularly suitable for the scenarios where the agent suffers extensively from changing the policy adaptively. Given a finite-horizon MDP with $S$ states, $A$ actions and planning horizon $H$, we design a computational efficient algorithm to achieve near-optimal regret of $\tilde{O}(\sqrt{SAH^3K\ln(1/\delta)})$\footnote{$\tilde{O}(\cdot)$ hides logarithmic terms of $(S,A,H,K)$} in $K$ episodes using $O\left(H+\log_2\log_2(K) \right)$ batches with confidence parameter $\delta$. To our best of knowledge, it is the first $\tilde{O}(\sqrt{SAH^3K})$ regret bound with $O(H+\log_2\log_2(K))$ batch complexity. Meanwhile, we show that to achieve $\tilde{O}(\mathrm{poly}(S,A,H)\sqrt{K})$ regret, the number of batches is at least $\Omega\left(H/\log_A(K)+ \log_2\log_2(K) \right)$, which matches our upper bound up to logarithmic terms.Our technical contribution are two-fold: 1) a near-optimal design scheme to explore over the unlearned states; 2) an computational efficient algorithm to explore certain directions with an approximated transition model.ion model. Yuhang Jiang 0001, Yuan Zhou 0007, Xiangyang Ji |
NeurIPS | 3 |
| 2021 | Near-Optimal MNL Bandits Under Risk CriteriaabstractWe study MNL bandits, which is a variant of the traditional multi-armed bandit problem, under risk criteria. Unlike the ordinary expected revenue, risk criteria are more general goals widely used in industries and business. We design algorithms for a broad class of risk criteria, including but not limited to the well-known conditional value-at-risk, Sharpe ratio, and entropy risk, and prove that they suffer a near-optimal regret. As a complement, we also conduct experiments with both synthetic and real data to show the empirical performance of our proposed algorithms. Guangyu Xi, Chao Tao 0003, Yuan Zhou 0007 |
AAAI | 3 |
| 2021 | Tight Regret Bounds for Infinite-armed Linear Contextual BanditsabstractLinear contextual bandit is a class of sequential decision-making problems with important applications in recommendation systems, online advertising, healthcare, and other machine learning-related tasks. While there is much prior research, tight regret bounds of linear contextual bandit with infinite action sets remain open. In this paper, we consider the linear contextual bandit problem with (changing) infinite action sets. We prove a regret upper bound on the order of O(\sqrt{d^2T\log T}) \poly(\log\log T) where d is the domain dimension and T is the time horizon. Our upper bound matches the previous lower bound of \Omega(\sqrt{d^2 T\log T}) in [Li et al., 2019] up to iterated logarithmic terms. Yingkai Li, Yining Wang 0001, Xi Chen 0010, Yuan Zhou 0007 |
AISTATS | 4 |
| 2021 | Model-Free Reinforcement Learning: from Clipped Pseudo-Regret to Sample ComplexityabstractIn this paper we consider the problem of learning an $\epsilon$-optimal policy for a discounted Markov Decision Process (MDP). Given an MDP with $S$ states, $A$ actions, the discount factor $\gamma \in (0,1)$, and an approximation threshold $\epsilon > 0$, we provide a model-free algorithm to learn an $\epsilon$-optimal policy with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{\epsilon^2(1-\gamma)^{5.5}})$ \footnote{In this work, the notation $\tilde{O}(\cdot)$ hides poly-logarithmic factors of $S,A,1/(1-\gamma)$, and $1/\epsilon$.} and success probability $(1-p)$. For small enough $\epsilon$, we show an improved algorithm with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{\epsilon^2(1-\gamma)^{3}})$. While the first bound improves upon all known model-free algorithms and model-based ones with tight dependence on $S$, our second algorithm beats all known sample complexity bounds and matches the information theoretic lower bound up to logarithmic factors. Yuan Zhou 0007, Xiangyang Ji |
ICML | 2 |
| 2021 | Linear bandits with limited adaptivity and learning distributional optimal designabstractMotivated by practical needs such as large-scale learning, we study the impact of adaptivity constraints to linear contextual bandits, a central problem in online learning and decision making. We consider two popular limited adaptivity models in literature: batch learning and rare policy switches. We show that, when the context vectors are adversarially chosen in d-dimensional linear contextual bandits, the learner needs O(d logd logT) policy switches to achieve the minimax-optimal regret, and this is optimal up to poly(logd, loglogT) factors; for stochastic context vectors, even in the more restricted batch learning model, only O(loglogT) batches are needed to achieve the optimal regret. Together with the known results in literature, our results present a complete picture about the adaptivity constraints in linear contextual bandits. Along the way, we propose the distributional optimal design, a natural extension of the optimal experiment design, and provide a both statistically and computationally efficient learning algorithm for the problem, which may be of independent interest. Yufei Ruan, Jiaqi Yang 0001, Yuan Zhou 0007 |
STOC | 3 |
| 2020 | Adaptive Double-Exploration Tradeoff for Outlier Detection
Xiaojin Zhang 0002, Honglei Zhuang, Shengyu Zhang 0002, Yuan Zhou 0007 |
AAAI | 4 |
| 2020 | A PTAS for the Bayesian Thresholding Bandit Problem
Jian Peng 0001, Yuan Zhou 0007 |
AISTATS | 3 |
| 2020 | Root-n-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman RankabstractIn this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate the elimination steps in OLIVE as contextual bandit problems. This technique enables us to apply the active elimination and expert weighting methods from (Dudik et al., 2011), instead of the random action exploration scheme used in the original OLIVE algorithm, for more efficient exploration and better control of the regret incurred in each policy elimination step. To the best of our knowledge, this is the first root-n-regret result for reinforcement learning in stochastic MDPs with general value function approximation. Kefan Dong, Jian Peng 0001, Yining Wang 0001, Yuan Zhou 0007 |
COLT | 4 |
| 2020 | Collaborative Top Distribution Identifications with Limited Interaction (Extended Abstract)abstractWe consider the following problem in this paper: given a set of n distributions, find the top- m ones with the largest means. This problem is also called top- m arm identifications in the literature of reinforcement learning, and has numerous applications. We study the problem in the collaborative learning model where we have multiple agents who can draw samples from the n distributions in parallel. Our goal is to characterize the tradeoffs between the running time of learning process and the number of rounds of interaction between agents, which is very expensive in various scenarios. We give optimal time-round tradeoffs, as well as demonstrate complexity separations between top-1 arm identification and top- m arm identifications for general m and between fixed-time and fixed-confidence variants. As a byproduct, we also give an algorithm for selecting the distribution with the m-th largest mean in the collaborative learning model. Nikolai Karpov, Qin Zhang 0001, Yuan Zhou 0007 |
FOCS | 3 |
| 2020 | Multinomial Logit Bandit with Low Switching CostabstractWe study multinomial logit bandit with limited adaptivity, where the algorithms change their exploration actions as infrequently as possible when achieving almost optimal minimax regret. We propose two measures of adaptivity: the assortment switching cost and the more fine-grained item switching cost. We present an anytime algorithm (AT-DUCB) with $O(N \log T)$ assortment switches, almost matching the lower bound $\Omega(\frac{N \log T}{ \log \log T})$. In the fixed-horizon setting, our algorithm FH-DUCB incurs $O(N \log \log T)$ assortment switches, matching the asymptotic lower bound. We also present the ESUCB algorithm with item switching cost $O(N \log^2 T)$. Kefan Dong, Yingkai Li, Qin Zhang 0001, Yuan Zhou 0007 |
ICML | 4 |
| 2020 | Learning Structural Genetic Information via Graph Neural Embedding
Yuan Xie 0005, Yulong Pei, Haixu Tang, Yuan Zhou 0007 |
ISBRA | 5 |
| 2020 | Learning Guidance Rewards with Trajectory-space SmoothingabstractLong-term temporal credit assignment is an important challenge in deep reinforcement learning (RL). It refers to the ability of the agent to attribute actions to consequences that may occur after a long time interval. Existing policy-gradient and Q-learning algorithms typically rely on dense environmental rewards that provide rich short-term supervision and help with credit assignment. However, they struggle to solve tasks with delays between an action and the corresponding rewarding feedback. To make credit assignment easier, recent works have proposed algorithms to learn dense "guidance" rewards that could be used in place of the sparse or delayed environmental rewards. This paper is in the same vein -- starting with a surrogate RL objective that involves smoothing in the trajectory-space, we arrive at a new algorithm for learning guidance rewards. We show that the guidance rewards have an intuitive interpretation, and can be obtained without training any additional neural networks. Due to the ease of integration, we use the guidance rewards in a few popular algorithms (Q-learning, Actor-Critic, Distributional-RL) and present results in single-agent and multi-agent tasks that elucidate the benefit of our approach when the environmental rewards are sparse or delayed. Tanmay Gangwani, Yuan Zhou 0007, Jian Peng 0001 |
NeurIPS | 2 |
| 2020 | Almost Optimal Model-Free Reinforcement Learningvia Reference-Advantage DecompositionabstractWe study the reinforcement learning problem in the setting of finite-horizon1episodic Markov Decision Processes (MDPs) with S states, A actions, and episode length H. We propose a model-free algorithm UCB-ADVANTAGE and prove that it achieves \tilde{O}(\sqrt{H^2 SAT}) regret where T=KH and K is the number of episodes to play. Our regret bound improves upon the results of [Jin et al., 2018] and matches the best known model-based algorithms as well as the information theoretic lower bound up to logarithmic factors. We also show that UCB-ADVANTAGE achieves low local switching cost and applies to concurrent reinforcement learning, improving upon the recent results of [Bai et al., 2019]. Yuan Zhou 0007, Xiangyang Ji |
NeurIPS | 2 |
| 2020 | Dynamic Assortment Optimization with Changing Contextual InformationabstractIn this paper, we study the dynamic assortment optimization problem over a finite selling season of length $T$. At each time period, the seller offers an arriving customer an assortment of substitutable products under a cardinality constraint, and the customer makes the purchase among offered products according to a discrete choice model. Most existing work associates each product with a real-valued fixed mean utility and assumes a multinomial logit choice (MNL) model. In many practical applications, feature/contextual information of products is readily available. In this paper, we incorporate the feature information by assuming a linear relationship between the mean utility and the feature. In addition, we allow the feature information of products to change over time so that the underlying choice model can also be non-stationary. To solve the dynamic assortment optimization under this changing contextual MNL model, we need to simultaneously learn the underlying unknown coefficient and make the decision on the assortment. To this end, we develop an upper confidence bound (UCB) based policy and establish the regret bound on the order of $\tilde{O}(d\sqrt{T})$, where $d$ is the dimension of the feature and $\tilde{O}$ suppresses logarithmic dependence. We further establish a lower bound $\Omega(d\sqrt{T}/{K})$, where $K$ is the cardinality constraint of an offered assortment, which is usually small. When $K$ is a constant, our policy is optimal up to logarithmic factors. In the exploitation phase of the UCB algorithm, we need to solve a combinatorial optimization problem for assortment optimization based on the learned information. We further develop an approximation algorithm and an efficient greedy heuristic. The effectiveness of the proposed policy is further demonstrated by our numerical studies. Xi Chen 0010, Yining Wang 0001, Yuan Zhou 0007 |
J. Mach. Learn. Res. | 3 |
| 2019 | Nearly Minimax-Optimal Regret for Linearly Parameterized BanditsabstractWe study the linear contextual bandit problem with finite action sets. When the problem dimension is $d$, the time horizon is $T$, and there are $n \leq 2^{d/2}$ candidate actions per time period, we (1) show that the minimax expected regret is $\Omega(\sqrt{dT \log T \log n})$ for every algorithm, and (2) introduce a Variable-Confidence-Level (VCL) SupLinUCB algorithm whose regret matches the lower bound up to iterated logarithmic factors. Our algorithmic result saves two $\sqrt{\log T}$ factors from previous analysis, and our information-theoretical lower bound also improves previous results by one $\sqrt{\log T}$ factor, revealing a regret scaling quite different from classical multi-armed bandits in which no logarithmic $T$ term is present in minimax regret. Our proof techniques include variable confidence levels and a careful analysis of layer sizes of SupLinUCB on the upper bound side, and delicately constructed adversarial sequences showing the tightness of elliptical potential lemmas on the lower bound side. Yingkai Li, Yining Wang 0001, Yuan Zhou 0007 |
COLT | 3 |
| 2019 | Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-armed BanditsabstractBest arm identification (or, pure exploration) in multi-armed bandits is a fundamental problem in machine learning. In this paper we study the distributed version of this problem where we have multiple agents, and they want to learn the best arm collaboratively. We want to quantify the power of collaboration under limited interaction (or, communication steps), as interaction is expensive in many settings. We measure the running time of a distributed algorithm as the speedup over the best centralized algorithm where there is only one agent. We give almost tight round-speedup tradeoffs for this problem, along which we develop several new techniques for proving lower bounds on the number of communication steps under time or confidence constraints. Chao Tao 0003, Qin Zhang 0001, Yuan Zhou 0007 |
FOCS | 3 |
| 2019 | Off-Policy Evaluation and Learning from Logged Bandit Feedback: Error Reduction via Surrogate Policy
Yuan Xie 0005, Boyi Liu 0001, Qiang Liu 0001, Zhaoran Wang 0001, Yuan Zhou 0007, Jian Peng 0001 |
ICLR (Poster) | 5 |
| 2019 | Exploration via Hindsight Goal GenerationabstractGoal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency. Zhizhou Ren, Kefan Dong, Yuan Zhou 0007, Qiang Liu 0001, Jian Peng 0001 |
NeurIPS | 3 |
| 2019 | Thresholding Bandit with Optimal Aggregate RegretabstractWe consider the thresholding bandit problem, whose goal is to find arms of mean rewards above a given threshold $\theta$, with a fixed budget of $T$ trials. We introduce LSA, a new, simple and anytime algorithm that aims to minimize the aggregate regret (or the expected number of mis-classified arms). We prove that our algorithm is instance-wise asymptotically optimal. We also provide comprehensive empirical results to demonstrate the algorithm's superior performance over existing algorithms under a variety of different scenarios. Chao Tao 0003, Saúl A. Blanco, Jian Peng 0001, Yuan Zhou 0007 |
NeurIPS | 4 |
| 2018 | Best Arm Identification in Linear Bandits with Linear Dimension DependencyabstractWe study the best arm identification problem in linear bandits, where the mean reward of each arm depends linearly on an unknown $d$-dimensional parameter vector $\theta$, and the goal is to identify the arm with the largest expected reward. We first design and analyze a novel randomized $\theta$ estimator based on the solution to the convex relaxation of an optimal $G$-allocation experiment design problem. Using this estimator, we describe an algorithm whose sample complexity depends linearly on the dimension $d$, as well as an algorithm with sample complexity dependent on the reward gaps of the best $d$ arms, matching the lower bound arising from the ordinary top-arm identification problem. We finally compare the empirical performance of our algorithms with other state-of-the-art algorithms in terms of both sample complexity and computational time. Chao Tao 0003, Saúl A. Blanco, Yuan Zhou 0007 |
ICML | 3 |
| 2018 | Tight Bounds for Collaborative PAC Learning via Multiplicative WeightsabstractWe study the collaborative PAC learning problem recently proposed in Blum et al.~\cite{BHPQ17}, in which we have $k$ players and they want to learn a target function collaboratively, such that the learned function approximates the target function well on all players' distributions simultaneously. The quality of the collaborative learning algorithm is measured by the ratio between the sample complexity of the algorithm and that of the learning algorithm for a single distribution (called the overhead). We obtain a collaborative learning algorithm with overhead $O(\ln k)$, improving the one with overhead $O(\ln^2 k)$ in \cite{BHPQ17}. We also show that an $\Omega(\ln k)$ overhead is inevitable when $k$ is polynomial bounded by the VC dimension of the hypothesis class. Finally, our experimental study has demonstrated the superiority of our algorithm compared with the one in Blum et al.~\cite{BHPQ17} on real-world datasets. Jiecao Chen, Qin Zhang 0001, Yuan Zhou 0007 |
NeurIPS | 3 |
| 2018 | Near-Optimal Policies for Dynamic Multinomial Logit Assortment Selection ModelsabstractIn this paper we consider the dynamic assortment selection problem under an uncapacitated multinomial-logit (MNL) model. By carefully analyzing a revenue potential function, we show that a trisection based algorithm achieves an item-independent regret bound of O(sqrt(T log log T), which matches information theoretical lower bounds up to iterated logarithmic terms. Our proof technique draws tools from the unimodal/convex bandit literature as well as adaptive confidence parameters in minimax multi-armed bandit problems. Yining Wang 0001, Xi Chen 0010, Yuan Zhou 0007 |
NeurIPS | 3 |
| 2017 | Adaptive Multiple-Arm IdentificationabstractWe study the problem of selecting K arms with the highest expected rewards in a stochastic n-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least $1-\delta$, identifies a set of K arms with the aggregate regret at most $\epsilon$. The notion of aggregate regret for multiple-arm identification was first introduced in Zhou et. al. (2014), which is defined as the difference of the averaged expected rewards between the selected set of arms and the best K arms. In contrast to Zhou et. al. (2014) that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound up to a $\log(\epsilon^{-1})$ factor in the worst case. We also prove a lower bound result showing that the extra $\log(\epsilon^{-1})$ is necessary for instance-dependent algorithms using the introduced hardness parameter. Jiecao Chen, Xi Chen 0010, Qin Zhang 0001, Yuan Zhou 0007 |
ICML | 4 |
| 2017 | Parameterized Algorithms for Constraint Satisfaction Problems Above Average with Global Cardinality ConstraintsabstractGiven a constraint satisfaction problem (CSP) on n variables, x1,x2,…, xn ∊ {±1}, and m constraints, aglobal cardinality constraint has the form of where p ∊ (Ω(1), 1 - Ω(1)) and pn is an integer. Let AVG be the expected number of constraints satisfied by randomly choosing an assignment to x1, x2,…, xn, complying with the global cardinality constraint. The CSP above average with the global cardinality constraint problem asks whether there is an assignment (complying with the cardinality constraint) that satisfies more than (AVG + t) constraints, where t is an input parameter. In this paper, we present an algorithm that finds a valid assignment satisfying more than (AVG + t) constraints (if there exists one) in time (2O(t2 + nO(d)). Therefore, the CSP above average with the global cardinality constraint problem is fixed-parameter tractable. Yuan Zhou 0007 |
SODA | 2 |
| 2016 | Approximation Algorithms and Hardness of the k-Route Cut ProblemabstractWe study the k -route cut problem: given an undirected edge-weighted graph G = ( V , E ), a collection {( s 1 , t 1 ), ( s 2 , t 2 ), …, ( s r , t r )} of source-sink pairs, and an integer connectivity requirement k , the goal is to find a minimum-weight subset E ′ of edges to remove, such that the connectivity of every pair ( s i , t i ) falls below k . Specifically, in the edge-connectivity version, EC-kRC, the requirement is that there are at most ( k − 1) edge-disjoint paths connecting s i to t i in G ∖ E ′, while in the vertex-connectivity version, VC-kRC, the same requirement is for vertex-disjoint paths. Prior to our work, poly-logarithmic approximation algorithms have been known for the special case where k ⩽ 3, but no non-trivial approximation algorithms were known for any value k > 3, except in the single-source setting. We show an O ( k log 3/2 r )-approximation algorithm for EC-kRC with uniform edge weights, and several polylogarithmic bi-criteria approximation algorithms for EC-kRC and VC-kRC, where the connectivity requirement k is violated by a constant factor. We complement these upper bounds by proving that VC-kRC is hard to approximate to within a factor of k ϵ for some fixed ϵ > 0. We then turn to study a simpler version of VC-kRC, where only one source-sink pair is present. We give a simple bi-criteria approximation algorithm for this case, and show evidence that even this restricted version of the problem may be hard to approximate. For example, we prove that the single source-sink pair version of VC-kRC has no constant-factor approximation, assuming Feige’s Random κ-AND assumption. Julia Chuzhoy, Yury Makarychev, Aravindan Vijayaraghavan, Yuan Zhou 0007 |
ACM Trans. Algorithms | 4 |
| 2015 | Satisfiability of Ordering CSPs above Average is Fixed-Parameter TractableabstractWe study the satisfiability of ordering constraint satisfaction problems (CSPs) above average. We prove the conjecture of Gutin, van Iersel, Mnich, and Yeo that the satisfiability above average of ordering CSPs of arity k is fixed-parameter tractable for every k. Previously, this was only known for k=2 and k=3. We also generalize this result to more general classes of CSPs, including CSPs with predicates defined by linear equations. To obtain our results, we prove a new Bonami-type inequality for the Efron -- Stein decomposition. The inequality applies to functions defined on arbitrary product probability spaces. In contrast to other variants of the Bonami Inequality, it does not depend on the mass of the smallest atom in the probability space. We believe that this inequality is of independent interest. Konstantin Makarychev, Yury Makarychev, Yuan Zhou 0007 |
FOCS | 3 |
| 2014 | Deterministic Coupon Collection and Better Strong DispersersabstractHashing is one of the main techniques in data processing and algorithm design for very large data sets. While random hash functions satisfy most desirable properties, it is often too expensive to store a fully random hash function. Motivated by this, much attention has been given to designing small families of hash functions suitable for various applications. In this work, we study the question of designing space-efficient hash families H = {h:[U] -> [N]} with the natural property of 'covering': H is said to be covering if any set of Omega(N log N) distinct items from the universe (the "coupon-collector limit") are hashed to cover all N bins by most hash functions in H. We give an explicit covering family H of size poly(N) (which is optimal), so that hash functions in H can be specified efficiently by O(log N) bits. We build covering hash functions by drawing a connection to "dispersers", which are quite well-studied and have a variety of applications themselves. We in fact need strong dispersers and we give new constructions of strong dispersers which may be of independent interest. Specifically, we construct strong dispersers with optimal entropy loss in the high min-entropy, but very small error (poly(n)/2^n for n bit sources) regimes. We also provide a strong disperser construction with constant error but for any min-entropy. Our constructions achieve these by using part of the source to replace seed from previous non-strong constructions in surprising ways. In doing so, we take two of the few constructions of dispersers with parameters better than known extractors and make them strong. Raghu Meka, Omer Reingold, Yuan Zhou 0007 |
APPROX-RANDOM | 3 |
| 2014 | Optimal Strong Parallel Repetition for Projection Games on Low Threshold Rank Graphs
Madhur Tulsiani, John Wright 0004, Yuan Zhou 0007 |
ICALP (1) | 3 |
| 2014 | Optimal PAC Multiple Arm Identification with Applications to CrowdsourcingabstractWe study the problem of selecting K arms with the highest expected rewards in a stochastic N-armed bandit game. Instead of using existing evaluation metrics (e.g., misidentification probability or the metric in EXPLORE-K), we propose to use the aggregate regret, which is defined as the gap between the average reward of the optimal solution and that of our solution. Besides being a natural metric by itself, we argue that in many applications, such as our motivating example from crowdsourcing, the aggregate regret bound is more suitable. We propose a new PAC algorithm, which, with probability at least 1-δ, identifies a set of K arms with regret at most ε. We provide the sample complexity bound of our algorithm. To complement, we establish the lower bound and show that the sample complexity of our algorithm matches the lower bound. Finally, we report experimental results on both synthetic and real data sets, which demonstrates the superior performance of the proposed algorithm. Yuan Zhou 0007, Xi Chen 0010, Jian Li 0015 |
ICML | 1 |
| 2014 | Locally testable codes and cayley graphsabstractWe give two new characterizations of ( 2-linear, smooth) locally testable error-correcting codes in terms of Cayley graphs over Fh2: Parikshit Gopalan, Salil P. Vadhan, Yuan Zhou 0007 |
ITCS | 3 |
| 2014 | Approximation schemes via Sherali-Adams hierarchy for dense constraint satisfaction problems and assignment problemsabstractWe consider approximation schemes for the maximum constraint satisfaction problems and the maximum assignment problems. Though they are NP-Hard in general, if the instance is "dense" or "locally dense", then they are known to have approximation schemes that run in polynomial time or quasi-polynomial time. In this paper, we give a unified method of showing these approximation schemes based on the Sherali-Adams linear programming relaxation hierarchy. We also use our linear programming-based framework to show new algorithmic results on the optimization version of the hypergraph isomorphism problem. Yuichi Yoshida, Yuan Zhou 0007 |
ITCS | 2 |
| 2014 | Hypercontractive inequalities via SOS, and the Frankl-Rödl graphabstractOur main result is a formulation and proof of the reverse hypercontractive inequality in the sum-of-squares (SOS) proof system. As a consequence we show that for any constant 0 < γ ≤ 1/4, the SOS/Lasserre SDP hierarchy at degree certifies the statement “the maximum independent set in the Frankl–Rödl graph has fractional size o(1)”. Here is the graph with V = {0,1}n and (x,y) ∊ E whenever Δ(x, y) = (1 – γ)n (an even integer). In particular, we show the degree-4 SOS algorithm certifies the chromatic number lower bound “ ”, even though is the canonical integrality gap instance for which standard SDP relaxations cannot even certify “ ”. Finally, we also give an SOS proof of (a generalization of) the sharp (2, q)-hypercontractive inequality for any even integer q. Manuel Kauers, Ryan O'Donnell, Li-Yang Tan, Yuan Zhou 0007 |
SODA | 4 |
| 2014 | Hardness of Robust Graph Isomorphism, Lasserre Gaps, and Asymmetry of Random GraphsabstractBuilding on work of Cai, Fürer, and Immerman [18], we show two hardness results for the Graph Isomorphism problem. First, we show that there are pairs of nonisomorphic n-vertex graphs G and H such that any sum-of-squares (SOS) proof of nonisomorphism requires degree Ω(n). In other words, we show an Ω(n)-round integrality gap for the Lasserre SDP relaxation. In fact, we show this for pairs G and H which are not even (1 – 10−14)-isomorphic. (Here we say that two n-vertex, m-edge graphs G and H are α-isomorphic if there is a bijection between their vertices which preserves at least αm edges.) Our second result is that under the R3XOR Hypothesis [23] (and also any of a class of hypotheses which generalize the R3XOR Hypothesis), the robust Graph Isomorphism is hard. I.e. for every ∊ > 0, there is no efficient algorithm which can distinguish graph pairs which are (1 — ∊)-isomorphic from pairs which are not even (1 – ∊0)-isomorphic for some universal constant ∊0. Along the way we prove a robust asymmetry result for random graphs and hypergraphs which may be of independent interest. Ryan O'Donnell, John Wright 0004, Chenggang Wu 0003, Yuan Zhou 0007 |
SODA | 4 |
| 2013 | Approximability and proof complexityabstractThis work is concerned with the proof-complexity of certifying that optimization problems do not have good solutions. Specifically we consider bounded-degree “Sum of Squares” (SOS) proofs, a powerful algebraic proof system introduced in 1999 by Grigoriev and Vorobjov. Work of Shor, Lasserre, and Parrilo shows that this proof is automatizable using semidefinite programming (SDP), meaning that any n-variable degree-d proof can be found in time nO(d). Furthermore, the SDP is dual to the well-known Lasserre SDP hierarchy, meaning that the “d/2-round Lasserre value” of an optimization problem is equal to the best bound provable using a degree-d SOS proof. These ideas were exploited in a recent paper by Barak et al. (STOC 2012) which shows that the known “hard instances” for the Unique-Games problem are in fact optimally solved by a constant level of the Lasserre SDP hierarchy. We continue the study of the power of SOS proofs in the context of difficult optimization problems. In particular, we show that the Balanced-Separator integrality gap instances proposed by Devanur et al. can have their optimal value certified by a degree-4 SOS proof. The key ingredient is an SOS proof of the KKL Theorem. We also investigate the extent to which the Khot–Vishnoi Max-Cut integrality gap instances can have their optimum value certified by an SOS proof. We show they can be certified to within a factor .952 (> .878) using a constant-degree proof. These investigations also raise an interesting mathematical question: is there a constant-degree SOS proof of the Central Limit Theorem? Ryan O'Donnell, Yuan Zhou 0007 |
SODA | 2 |
| 2012 | Approximating Bounded Occurrence Ordering CSPs
Venkatesan Guruswami, Yuan Zhou 0007 |
APPROX-RANDOM | 2 |
| 2012 | Linear programming, width-1 CSPs, and robust satisfactionabstractWe say that an algorithm robustly decides a constraint satisfaction problem Π if it distinguishes at-least-(1 -ε)-satisfiable instances from less-than-(1 - r(ε))-satisfiable instances for some function r(ε) with r(ε) → 0 as ε → 0. In this paper we show that the canonical linear programming relaxation robustly decides Π if and only if Π has "width 1" (in the sense of Feder and Vardi). Gábor Kun, Ryan O'Donnell, Suguru Tamaki, Yuichi Yoshida, Yuan Zhou 0007 |
ITCS | 5 |
| 2012 | Polynomial integrality gaps for strong SDP relaxations of Densest k-subgraphabstractThe Densest k-subgraph problem (i.e. find a size k subgraph with maximum number of edges), is one of the notorious problems in approximation algorithms. There is a significant gap between known upper and lower bounds for Densest k-subgraph: the current best algorithm gives an ≈ O(n1/4) approximation, while even showing a small constant factor hardness requires significantly stronger assumptions than P ≠ NP. In addition to interest in designing better algorithms, a number of recent results have exploited the conjectured hardness of Densest k-subgraph and its variants. Thus, understanding the approximability of Densest k-subgraph is an important challenge. In this work, we give evidence for the hardness of approximating Densest k-subgraph within polynomial factors. Specifically we expose the limitations of strong semidefinite programs from SDP hierarchies in solving Densest k-subgraph. Our results include: A lower bound of Ω(n1/4/log3 n) on the integrality gap for Ω(log n / log log n) rounds of the Sherali-Adams relaxation for Densest k-subgraph. This also holds for the relaxation obtained from Sherali-Adams with an added SDP constraint. Our gap instances are in fact Erdös-Renyi random graphs. For every ∊ > 0, a lower bound of n2/53 − ∊ on the integrality gap of nΩ(∊) rounds of the Lasserre SDP relaxation for Densest k-subgraph, and an nΩ∊(1) gap for n1−∊ rounds. Our construction proceeds via a reduction from random instances of a certain Max-CSP over large domains. In the absence of inapproximability results for Densest k-subgraph, our results show that beating a factor of nΩ(1) is a barrier for even the most powerful SDPs, and in fact even beating the best known n1/4 factor is a barrier for current techniques. Our results indicate that approximating Densest k-subgraph within a polynomial factor might be a harder problem than Unique Games or Small Set Expansion, since these problems were recently shown to be solvable using n∊ω(1) rounds of the Lasserre hierarchy where ∊ is the completeness parameter in Unique Games and Small Set Expansion. Aditya Bhaskara, Moses Charikar, Aravindan Vijayaraghavan, Venkatesan Guruswami, Yuan Zhou 0007 |
SODA | 5 |
| 2012 | Approximation algorithms and hardness of the k-route cut problemabstractWe study the k-route cut problem: given an undirected edge-weighted graph G = (V, E), a collection {(s1, t1), (s2, t2), …, (sr, tr)} of source-sink pairs, and an integer connectivity requirement k, the goal is to find a minimum-weight subset E′ of edges to remove, such that the connectivity of every pair (si, ti) falls below k. Specifically, in the edge-connectivity version, EC-kRC, the requirement is that there are at most (k − 1) edge-disjoint paths connecting si to ti in G\E′, while in the vertex-connectivity version, VC-kRC, the same requirement is for vertex-disjoint paths. Prior to our work, poly-logarithmic approximation algorithms have been known for the special case where k ≤ 3, but no non-trivial approximation algorithms were known for any value k > 3, except in the single-source setting. We show an O(k log3/2 r)-approximation algorithm for EC-kRC with uniform edge weights, and several polylogarithmic bi-criteria approximation algorithms for EC-kRC and VC-kRC, where the connectivity requirement k is violated by a constant factor. We complement these upper bounds by proving that VC-kRC is hard to approximate to within a factor of k∊ for some fixed ∊ > 0. We then turn to study a simpler version of VC-kRC, where only one source-sink pair is present. We give a simple bi-criteria approximation algorithm for this case, and show evidence that even this restricted version of the problem may be hard to approximate. For example, we prove that the single source-sink pair version of VC-kRC has no constant-factor approximation, assuming Feige's Random κ-AND assumption. Julia Chuzhoy, Yury Makarychev, Aravindan Vijayaraghavan, Yuan Zhou 0007 |
SODA | 4 |
| 2012 | Hypercontractivity, sum-of-squares proofs, and their applicationsabstractWe study the computational complexity of approximating the 2-to-q norm of linear operators (defined as |A|2->q = maxv≠ 0|Av|q/|v|2) for q > 2, as well as connections between this question and issues arising in quantum information theory and the study of Khot's Unique Games Conjecture (UGC). We show the following: For any constant even integer q ≥ 4, a graph G is a small-set expander if and only if the projector into the span of the top eigenvectors of G's adjacency matrix has bounded 2->q norm. As a corollary, a good approximation to the 2->q norm will refute the Small-Set Expansion Conjecture --- a close variant of the UGC. We also show that such a good approximation can be obtained in exp(n2/q) time, thus obtaining a different proof of the known subexponential algorithm for Small-Set-Expansion. Constant rounds of the "Sum of Squares" semidefinite programing hierarchy certify an upper bound on the 2->4 norm of the projector to low degree polynomials over the Boolean cube, as well certify the unsatisfiability of the "noisy cube" and "short code" based instances of Unique-Games considered by prior works. This improves on the previous upper bound of exp(logO(1) n) rounds (for the "short code"), as well as separates the "Sum of Squares"/"Lasserre" hierarchy from weaker hierarchies that were known to require ω(1) rounds. We show reductions between computing the 2->4 norm and computing the injective tensor norm of a tensor, a problem with connections to quantum information theory. Three corollaries are: (i) the 2->4 norm is NP-hard to approximate to precision inverse-polynomial in the dimension, (ii) the 2->4 norm does not have a good approximation (in the sense above) unless 3-SAT can be solved in time exp(√n poly log(n)), and (iii) known algorithms for the quantum separability problem imply a non-trivial additive approximation for the 2->4 norm. Boaz Barak, Fernando G. S. L. Brandão, Aram W. Harrow, Jonathan A. Kelner, David Steurer, Yuan Zhou 0007 |
STOC | 6 |
| 2011 | Black-Box Reductions in Mechanism Design
Zhiyi Huang 0002, Lei Wang 0010, Yuan Zhou 0007 |
APPROX-RANDOM | 3 |
| 2011 | Hardness of Max-2Lin and Max-3Lin over Integers, Reals, and Large Cyclic GroupsabstractIn 1997, Hastad showed NP-hardness of (1 - ε, 1/q + δ)-approximating Max-3Lin(Zq); however it was not until 2007 that Guruswami and Raghavendra were able to show NP-hardness of (1 - ε, δ)- approximating Max-3Lin(Z). In 2004, Khot-Kindler-Mossel-O'Donnell showed UG-hardness of (1 - ε, δ) approximating Max-2Lin(Zq) for q = q(ε, δ) a sufficiently large constant; however achieving the same hardness for Max-2Lin(Z) was given as an open problem in Raghavendra's 2009 thesis. In this work we show that fairly simple modifications to the proofs of the Max-3Lin(Zq) and Max-2Lin(Zq) results yield optimal hardness results over Z. In fact, we show a kind of "bicriteria" hardness: even when there is a (1 - ε) good solution over Z, it is hard for an algorithm to find a 5-good solution over Z, M, or Zmfor any m ≥ q(ε, δ) of the algorithm's choosing. Ryan O'Donnell, Yi Wu 0002, Yuan Zhou 0007 |
CCC | 3 |
| 2011 | The Fourier Entropy-Influence Conjecture for Certain Classes of Boolean Functions
Ryan O'Donnell, John Wright 0004, Yuan Zhou 0007 |
ICALP (1) | 3 |
| 2011 | Tight Bounds on the Approximability of Almost-satisfiable Horn SAT and Exact Hitting SetabstractWe study the approximability of two natural Boolean constraint satisfaction problems: Horn satisfiability and exact hitting set. Under the Unique Games conjecture, we prove the following optimal inapproximability and approximability results for finding an assignment satisfying as many constraints as possible given a near-satisfiable instance. 1. Given an instance of Max Horn-3SAT that admits an assignment satisfying (1 –ε) of its constraints for some small constant ε > 0, it is hard to find an assignment satisfying more than (1 − 1/O(log(1/ε))) of the constraints. This matches a linear programming based algorithm due to Zwick [Zwi98], resolving the natural open question raised in that work concerning the optimality of the approximation bound. Given a (1 − ε) satisfiable instance of Max Horn-2SAT for some constant ε > 0, it is possible to find a (1 − 2ε)-satisfying assignment efficiently. This improves the algorithm given in [KSTW00] which finds a (1 − 3ε)-satisfying assignment, and also matches the (1 − cε) hardness for any c < 2 derived from vertex cover (under UGC). 2. An instance of Max 1-in-k-HS consists of a universe U and a collection C of subsets of U of size at most k, and the goal is to find a subset of U that intersects the maximum number of sets in C at a unique element. We prove that Max 1-in-k-HS is hard to approximate within a factor of O(1/log k) for every fixed integer k. This matches (up to constant factors) an easy factor Ω(1/log k) approximation algorithm for the problem, and resolves a question posed in [GT05]. It is crucial for the above hardness that sets of size up to k are allowed; indeed, when all sets have size k, there is a simple factor 1/e-approximation algorithm. Our hardness results are proved by constructing integrality gap instances for a semidefinite programming relaxation for the problems, and using Raghavendra's result [Rag08] to conclude that no algorithm can do better than the SDP assuming the UGC. In contrast to previous gap constructions where the instances had a good SDP solution by design and the main task was bounding the integral optimum, the challenge in our case is the construction of appropriate SDP vectors and the integral optimum is easy to bound. Our algorithmic results are based on rounding appropriate linear programming relaxations. Venkatesan Guruswami, Yuan Zhou 0007 |
SODA | 2 |
| 2010 | Surviving Rates of Graphs with Bounded Treewidth for the Firefighter ProblemabstractThe firefighter problem is the following discrete-time game on a graph. Initially, a fire starts at a vertex of the graph. In each round, a firefighter protects one vertex not yet on fire, and then the fire spreads to all unprotected neighbors of the vertices on fire. The objective of the firefighter is to save as many vertices as possible. The surviving rate of a graph is the average percentage of vertices that can be saved when a fire starts randomly at one vertex of the graph, which measures the defense ability of a graph as a whole. In this paper, we study the surviving rates of graphs with bounded treewidth. We prove that the surviving rate of every n-vertex outerplanar graph is at least $1-\Theta(\frac{\log n}{n})$, which is asymptotically tight. We also prove that if k firefighters are available in each round, then the surviving rate of an n-vertex graph with treewidth at most k is at least $1-O(\frac{k^{2}\log n}{n})$. Furthermore, we show that the greedy strategy of Hartnell and Li [Congr. Numer., 145 (2000), pp. 187–192] for trees saves at least $1-\Theta(\frac{\log n}{n})$ percent of vertices on average for an n-vertex tree. Our results settle a conjecture and two problems of Cai and Wang [SIAM J. Discrete Math., 23 (2009), pp. 1814–1826] in affirmative. Leizhen Cai, Yongxi Cheng, Elad Verbin, Yuan Zhou 0007 |
SIAM J. Discret. Math. | 4 |