EDBT 2026 Demo / reviewers in the wild / expert
Kim Tho Huynh
dblp:40/9757
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic simulation |
0.1 | 1 | 2010 | Haptically integrated simulation of a finite element model of thoracolumbar spine combining offline biomechanical response analysis of intervertebral discs · Comput. Aided Des. 2010 |
Computational science and engineering › computational mechanics
biomechanical simulation |
0.0 | 1 | 2010 | Haptically integrated simulation of a finite element model of thoracolumbar spine combining offline biomechanical response analysis of intervertebral discs · Comput. Aided Des. 2010 |
Methods — techniques the papers use, named apart from their topics
haptic rendering · 0.2finite element analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Haptically integrated simulation of a finite element model of thoracolumbar spine combining offline biomechanical response analysis of intervertebral discs
Kim Tho Huynh, Ian Gibson, Wen Feng Lu |
Comput. Aided Des. | 1 |