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Jeena Sebastian

dblp:40/9841 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Energy-efficient computing · 93% Embedded and real-time systems · 7%
Computer networks
1 paper
Cellular and mobile networks · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Computational photography and imaging · 50%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Energy-efficient computing › power management
display power management
0.222011
Demo: adaptive display power management for mobile games · MobiSys 2011
Adaptive display power management for mobile games · MobiSys 2011
Cellular and mobile networks › green communications
mobile device power management
0.112012
Dynamic lookahead mechanism for conserving power in multi-player mobile games · INFOCOM 2012
Energy-efficient computing › power management › display power management
backlight scaling
0.112011
Adaptive display power management for mobile games · MobiSys 2011
Energy-efficient computing
power management
0.112011
Demo: adaptive display power management for mobile games · MobiSys 2011
Games and playful interaction › multiplayer games
mobile multiplayer game
0.012012
Dynamic lookahead mechanism for conserving power in multi-player mobile games · INFOCOM 2012
Computational photography and imaging
tone mapping
0.012011
Adaptive display power management for mobile games · MobiSys 2011
Embedded and real-time systems
mobile computing
0.012011
Demo: adaptive display power management for mobile games · MobiSys 2011

Methods — techniques the papers use, named apart from their topics

gamma correction · 0.2adaptive thresholding · 0.2
YearPublicationVenuePosition
2012 Dynamic lookahead mechanism for conserving power in multi-player mobile games
abstract
As the current generation of mobile smartphones become more powerful, they are being used to perform more resource intensive tasks making battery lifetime a major bottle-neck. In this paper, we present a technique called dynamic AoV lookahead for reducing wireless interface power consumption upto 50% while playing a popular, yet resource intensive, mobile multiplayer games.
Karthik Thirugnanam, Anand Bhojan, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan
INFOCOM3
2011 Adaptive display power management for mobile games
abstract
In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function's non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality.
Anand Bhojan, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan
MobiSys3
2011 Demo: adaptive display power management for mobile games
abstract
The current generation of mobile smartphones are not just devices for voice communication. Instead, they are frequently used as mobile PC replacements that are used to edit documents, browse the web, check email, and play games. However, this functionality comes at the cost of battery lifetimes. Indeed, to maintain the slim form factor required for these phones (which impacts the amount of battery that can be put into the phone), it is quite common for the battery lifetimes of smartphones to be significantly shorter compared to previous generation of "dumber" phones.
Anand Bhojan, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan
MobiSys3