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Hirotaka Imagawa

dblp:40/9965 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic-based reasoning
symbolic reasoning
0.112011
Prediction of human behaviors in the future through symbolic inference · ICRA 2011
Ubiquitous computing and smart environments › user behavior modeling
behavior prediction
0.112011
Prediction of human behaviors in the future through symbolic inference · ICRA 2011
Ubiquitous computing and smart environments › context recognition
human behavior recognition
0.112011
Prediction of human behaviors in the future through symbolic inference · ICRA 2011

Methods — techniques the papers use, named apart from their topics

n-gram model · 0.2hidden markov model · 0.2
YearPublicationVenuePosition
2011 Prediction of human behaviors in the future through symbolic inference
abstract
This paper proposes an approach to construct a system which allows humanoid robots to recognize human behaviors and predict his or her future behaviors. The system consists of two modules : "motion symbol tree" and "motion symbol graph", Human demonstrator motion patterns are stored as motion symbols, which abstract the motion data by using Hidden Markov Models. The stored motion patterns are organized into a hierarchical tree structure, which represents the similarity among the motion patterns and provides abstracted motion patterns. The formed hierarchical structure is the motion symbol tree. Concatenated sequences of motion patterns are stochastically represented as transitions between the motion patterns by using an Ngram Model, and the causality among the human behaviors are extracted. This structure is the motion symbol graph. The behavioral hierarchy and transition model make it possible to predict human behaviors during observation and to generate sequences of motion patterns automatically while maintaining a natural motion stream, as if the system is a "crystal ball" to reflect future behaviors. The experiments demonstrate the validity of the proposed framework on a large scale motion data.
Wataru Takano, Hirotaka Imagawa, Yoshihiko Nakamura
ICRA2
2010 What do you expect from a robot that tells your future? The crystal ball
abstract
This paper proposes an approach to hierarchy formation of human behaviors, extraction of the behavioral transitions, and their application to prediction and automatic generation of behaviors. Human demonstrator motion patterns are stored as motion symbols, which abstract the motion data by using Hidden Markov Models. The stored motion patterns are organized into a hierarchical tree structure, which represents the similarity among the motion patterns and provides abstracted motion patterns. Concatenated sequences of motion patterns are stochastically represented as transitions between the abstracted motion patterns by using an Ngram Model, and the transitional relationships of the human behaviors are extracted. The behavioral hierarchy and transition model make it possible to predict human behaviors during observation and to generate sequences of motion patterns automatically while maintaining a natural motion stream, as if the system is a “crystal ball” to reflect future behaviors. The experiments validates the proposed framework by using a developed visualization system, which shows the demonstrator or the operator the established hierarchical tree and the transition network of the motion patterns, predicted behaviors and generated sequences of the motion patterns.
Wataru Takano, Hirotaka Imagawa, Dana Kulic, Yoshihiko Nakamura
IROS2
2009 Online acquisition and visualization of motion primitives for humanoid robots
abstract
This paper proposes an on-line, interactive approach for incremental learning and visualization of full body motion primitives from observation of human motion. The human demonstrator motion is captured in a motion capture studio. The continuous observation sequence is first partitioned into motion segments, using stochastic segmentation. Motion segments are next incrementally clustered and organized into a hierarchical tree structure representing the known motion primitives. At the same time, the sequential relationship between motion primitives is learned, to enable the generation of coherent sequences of motion primitives. An on-line visualization system is also developed to allow the demonstrator to visualize the motion database and the motion primitives learned by the system, thus giving the demonstrator insight into the learning process and the ability to interactively modify the demonstration based on the current state of the knowledge base. The developed system has many potential applications for motion analysis, prediction and imitation learning for humanoid robots.
Dana Kulic, Hirotaka Imagawa, Yoshihiko Nakamura
RO-MAN2