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Ryoya Komatsu

dblp:400/2804 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic interface
0.912025
Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control · VR 2025
Haptics and multimodal interaction
haptic rendering
0.912025
Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control · VR 2025
Virtual and augmented reality › virtual reality
virtual reality applications
0.312025
Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control · VR 2025

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 1.7mckibben artificial muscle · 1.7
YearPublicationVenuePosition
2025 Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control
abstract
The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during tool-mediated interactions. To address this, we conducted a psychophysical experiment demonstrating that changing stylus stiffness combined with visual stimuli altered users’ perception of virtual object stiffness. Based on these insights, we developed Transtiff, a stylus-shaped interface capable of on-demand stiffness control using a McKibben artificial muscle mechanism. Unlike previous approaches, our method manipulates the perceived stiffness of virtual objects via the stylus by controlling the stiffness of the stylus without altering the properties of the real object being touched, creating the illusion of a hard object feeing soft. Our user study confirmed that Transtiff effectively simulates a range of material properties, such as sponge, plastic, and tennis balls, providing haptic rendering that is closely aligned with the perceived material characteristics. By addressing the challenge of delivering realistic haptic feedback through tool-based interactions, Transtiff represents a significant advancement in the haptic interface design for VR applications.
Ryoya Komatsu, Ayumu Ogura, Shigeo Yoshida, Kazutoshi Tanaka, Yuichi Itoh
VR1