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Yoonseo Jun

dblp:401/5987 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0006-7209-6074ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 39% Immersive interaction · 30% Design research and methods · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
avatar
0.912025
VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing · CHI 2025
Design research and methods
design space
0.912025
VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing · CHI 2025
Collaborative and social computing › social media
live streaming
0.912025
VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing · CHI 2025
Collaborative and social computing › social media › social media content creation
online content creation
0.312025
VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing · CHI 2025

Methods — techniques the papers use, named apart from their topics

survey · 0.9interviews · 0.9
YearPublicationVenuePosition
2025 VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing
abstract
VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there is a noticeable lack of studies examining the practical challenges VTubers face in creating and operating their avatars. To address this gap, we surveyed VTubers' equipment and expanded the live-streaming design space by introducing six new dimensions related to avatar creation and control. Additionally, we conducted interviews with 16 professional VTubers to comprehensively explore their practices, strategies, and challenges throughout the VTubing process. Our findings reveal that VTubers face significant burdens compared to real-person streamers due to fragmented tools and the multi-tasking nature of VTubing, leading to unique workarounds. Finally, we summarize these challenges and propose design opportunities to improve the effectiveness and efficiency of VTubing.
Daye Kim, Sebin Lee, Yoonseo Jun, Yujin Shin, Jungjin Lee
CHI3