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Danish Nisar Ahmed Tamboli

dblp:401/6557 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0006-5850-1133ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 75% Trustworthy machine learning · 25%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action detection
0.912025
CReLeRI: Explainable, Concept-centric, Representation, Learning, Reasoning, and Interaction Video Analysis System · ACM Multimedia 2025
Machine learning › Trustworthy machine learning
interpretability
0.912025
CReLeRI: Explainable, Concept-centric, Representation, Learning, Reasoning, and Interaction Video Analysis System · ACM Multimedia 2025
Computer vision › Video understanding and tracking › action detection
temporal action localization
0.912025
CReLeRI: Explainable, Concept-centric, Representation, Learning, Reasoning, and Interaction Video Analysis System · ACM Multimedia 2025
Virtual and augmented reality › augmented reality
augmented reality interaction
0.912025
May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented Reality · VR 2025
Human-robot interaction › robot control
pick-and-place task
0.312025
May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented Reality · VR 2025

Methods — techniques the papers use, named apart from their topics

empirical evaluation · 1.7scene segmentation · 0.9large language model · 0.9
YearPublicationVenuePosition
2025 CReLeRI: Explainable, Concept-centric, Representation, Learning, Reasoning, and Interaction Video Analysis System
abstract
Existing video analysis models often lack explainability, perform poorly on long videos, and frequently hallucinate. Commercial solutions are closed-source and costly. We introduce CReLeRI, an open-source system for action detection in untrimmed videos. CReLeRI segments videos using scene and action transitions, detects actions and their arguments and grounds them in 3D space to improve interpretability and reduce hallucinations. The system promotes transparency and trust in AI-driven analysis of complex, real-world videos. A demonstration video is also available.
Michael Francis Perez, Yichi Yang, Yuheng Zha, Enze Ma, Danish Nisar Ahmed Tamboli, Haodi Ma, Reza Shahriari, Vyom Pathak, Dzmitry Kasinets, Rohith Venkatakrishnan, Daisy Zhe Wang, Jaime Ruiz 0002, Eric D. Ragan, Zhiting Hu, Eric P. Xing, Jun-Yan Zhu
ACM Multimedia5
2025 May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented Reality
abstract
Augmented Reality (AR) interactions feature users interacting with virtual objects registered in the physical world. With contemporary AR experiences increasingly featuring interactions at distances, we conceptualized The Force, a technique that allows users to clone distant objects and manipulate their replicas. An empirical evaluation was conducted, comparing it against two well-established techniques including controller-based ray-casting and a gaze-based pinching technique in a pick-and-place task. We employed a within-subjects design, collecting data on both objective performance and subjective user experience. Results suggest that The Force allows for higher levels of accuracy and efficiency in medium-field tasks that require precision and fine motor control. Furthermore, we discovered avenues towards iteratively refining this technique. We go on to discuss the implications of our findings in an effort to facilitate better interactions in augmented reality.
Danish Nisar Ahmed Tamboli, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Balagopal Raveendranath, Julia Woodward, Isaac Wang, Jesse Smith, Jaime Ruiz 0002
VR1