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Dhruv Kumar 0009

dblp:401/7526 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game
0.912025
Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.912025
Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
multi-agent inverse reinforcement learning
0.912025
Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025

Methods — techniques the papers use, named apart from their topics

soft-Q IRL · 0.9marginal q-learning · 0.9boltzmann policy · 0.9
YearPublicationVenuePosition
2025 Multi-Agent Inverse Q-Learning from Demonstrations
abstract
When reward functions are hand-designed, deep reinforcement learning algorithms often suffer from reward misspecification, causing them to learn suboptimal policies in terms of the intended task objectives. In the single-agent case, inverse reinforcement learning (IRL) techniques attempt to address this issue by inferring the reward function from expert demonstrations. However, in multi-agent problems, misalignment between the learned and true objectives is exacerbated due to increased environment non-stationarity and variance that scales with multiple agents. As such, in multi-agent general-sum games, multi-agent IRL algorithms have difficulty balancing cooperative and competitive objectives. To address these issues, we propose Multi-Agent Marginal Q-Learning from Demon-strations (MAMQL), a novel sample-efficient framework for multi-agent IRL. For each agent, MAMQL learns a critic marginalized over the other agents' policies, allowing for a well-motivated use of Boltzmann policies in the multi-agent context. We identify a connection between optimal marginalized critics and single-agent soft-Q IRL, allowing us to apply a direct, simple optimization criterion from the single-agent domain. Across our experiments on three different simulated domains, MAMQL significantly outperforms previous multi-agent methods in average reward, sample efficiency, and reward recovery by often more than 2-5x. We make our code available at https://sites.google.com/view/mamq/.
Nathaniel Haynam, Adam Khoja, Dhruv Kumar 0009, Vivek Myers, Erdem Biyik
ICRA3