Demo Data from EDBT 2026 / reviewers in the wild / expert
Dhruv Kumar 0009
dblp:401/7526
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game |
0.9 | 1 | 2025 | Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.9 | 1 | 2025 | Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
multi-agent inverse reinforcement learning |
0.9 | 1 | 2025 | Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 1 | 2025 | Multi-Agent Inverse Q-Learning from Demonstrations · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
soft-Q IRL · 0.9marginal q-learning · 0.9boltzmann policy · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multi-Agent Inverse Q-Learning from DemonstrationsabstractWhen reward functions are hand-designed, deep reinforcement learning algorithms often suffer from reward misspecification, causing them to learn suboptimal policies in terms of the intended task objectives. In the single-agent case, inverse reinforcement learning (IRL) techniques attempt to address this issue by inferring the reward function from expert demonstrations. However, in multi-agent problems, misalignment between the learned and true objectives is exacerbated due to increased environment non-stationarity and variance that scales with multiple agents. As such, in multi-agent general-sum games, multi-agent IRL algorithms have difficulty balancing cooperative and competitive objectives. To address these issues, we propose Multi-Agent Marginal Q-Learning from Demon-strations (MAMQL), a novel sample-efficient framework for multi-agent IRL. For each agent, MAMQL learns a critic marginalized over the other agents' policies, allowing for a well-motivated use of Boltzmann policies in the multi-agent context. We identify a connection between optimal marginalized critics and single-agent soft-Q IRL, allowing us to apply a direct, simple optimization criterion from the single-agent domain. Across our experiments on three different simulated domains, MAMQL significantly outperforms previous multi-agent methods in average reward, sample efficiency, and reward recovery by often more than 2-5x. We make our code available at https://sites.google.com/view/mamq/. Nathaniel Haynam, Adam Khoja, Dhruv Kumar 0009, Vivek Myers, Erdem Biyik |
ICRA | 3 |