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Haozhuo Li

dblp:401/7543 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Reinforcement learning · 77% Robot manipulation · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.912025
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning · ICRA 2025
Human-robot interaction › learning from demonstration
kinesthetic teaching
0.912025
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning · ICRA 2025
Human-robot interaction
teleoperation
0.912025
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning · ICRA 2025
Robotics › Robot manipulation › object manipulation
tabletop manipulation
0.312025
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning · ICRA 2025

Methods — techniques the papers use, named apart from their topics

spacemouse teleoperation · 1.7kinesthetic teaching · 1.7behavioral cloning · 1.7VR teleoperation · 1.7
YearPublicationVenuePosition
2025 How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning
abstract
Imitation learning is a promising approach for learning robot policies with user-provided data. The way demonstrations are provided, i.e., demonstration modality, influences the quality of the data. While existing research shows that kinesthetic teaching (physically guiding the robot) is preferred by users for the intuitiveness and ease of use, the majority of existing manipulation datasets were collected through teleoperation via a VR controller or spacemouse. In this work, we investigate how different demonstration modalities impact downstream learning performance as well as user experience. Specifically, we compare low-cost demonstration modalities including kinesthetic teaching, teleoperation with a VR controller, and teleoperation with a spacemouse controller. We experiment with three table-top manipulation tasks with different motion constraints. We evaluate and compare imitation learning performance using data from different demonstration modalities, and collected subjective feedback on user experience. Our results show that kinesthetic teaching is rated the most intuitive for controlling the robot and provides cleanest data for best downstream learning performance. However, it is not preferred as the way for large-scale data collection due to the physical load. Based on such insight, we propose a simple data collection scheme that relies on a small number of kinesthetic demonstrations mixed with data collected through teleoperation to achieve the best overall learning performance while maintaining low data-collection effort.
Haozhuo Li, Yuchen Cui, Dorsa Sadigh
ICRA1