Demo Data from EDBT 2026 / reviewers in the wild / expert
Hyeon-Jong Kim
dblp:401/8626
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 87% Visual content generation and editing · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Machine learning › Generative modeling › diffusion model
motion diffusion |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Visual content generation and editing
3d content creation |
0.3 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
rig augmentation · 1.7motion diffusion · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary ObjectsabstractMotion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects.
To address these challenges, we contribute the following:
First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis.
Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations.
Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures.
Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates.
Qualitative results are available on this [link](https://t2m4lvo.github.io). Wonkwang Lee, Jongwon Jeong, Taehong Moon, Hyeon-Jong Kim, Jaehyeon Kim, Gunhee Kim, Byeong-Uk Lee |
ICML | 4 |