Demo Data from EDBT 2026 / reviewers in the wild / expert
Ho-Jui Fang
dblp:401/8933
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0001-4298-5229ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 39% Geometric modeling and processing · 30% Computer animation and physical simulation · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling › garment modeling
garment generation |
1.0 | 1 | 2026 | A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
simulation-ready garment reconstruction |
1.0 | 1 | 2026 | A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › 3d content creation
text-to-3d avatar generation |
1.0 | 1 | 2026 | A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing
texture synthesis |
0.3 | 1 | 2026 | A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
topology-preserving deformation · 1.0large language model · 1.0diffusion model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible GarmentsabstractCreating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enabled text-to-3D human and clothing synthesis, existing methods fall short in offering accessible, integrated pipelines for generating CG-ready 3D avatars with physically compatible outfits; here we use the term CG-ready for models following a technical aesthetic common in computer graphics (CG) and adopt standard CG polygonal meshes and strands representations (rather than radiance field representations like NeRF and 3DGS) that can be directly integrated into conventional CG pipelines and support downstream tasks such as physical simulation. To bridge this gap, we introduce Tailor, an integrated text-to-3D framework that generates high-fidelity, customizable 3D avatars dressed in simulation-ready garments. Tailor consists of three stages. (1) Semantic Parsing: we employ a large language model to interpret textual descriptions and translate them into parameterized human avatars and semantically matched garment templates. (2) Geometry-Aware Garment Generation: we propose topology-preserving deformation with novel geometric losses to generate body-aligned garments under text control. (3) Consistent Texture Synthesis: we propose a novel multi-view diffusion process optimized for garment texturing, which enforces view consistency, preserves photorealistic details, and optionally supports symmetric texture generation common in garments. Through comprehensive quantitative and qualitative evaluations, we demonstrate that Tailor outperforms state-of-the-art methods in fidelity, usability, and diversity. Zhiyao Sun, Yu-Hui Wen, Ho-Jui Fang, Matthieu Lin, Tian Lv, Yong-Jin Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |