EDBT 2026 Demo / reviewers in the wild / expert
Fabio Scaparro
dblp:401/9928
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0007-3272-6921ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Haptics and multimodal interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input › gesture design
gesture generation |
1.0 | 1 | 2026 | Context-Aware Generation and Modulation of Expressive Motion Behavior using Multimodal Foundation Models · HRI 2026 |
Haptics and multimodal interaction
multimodal interaction |
0.3 | 1 | 2026 | Context-Aware Generation and Modulation of Expressive Motion Behavior using Multimodal Foundation Models · HRI 2026 |
Methods — techniques the papers use, named apart from their topics
multimodal foundation model · 1.0knowledge distillation · 1.0dynamic movement primitives · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Context-Aware Generation and Modulation of Expressive Motion Behavior using Multimodal Foundation ModelsabstractExpressive robot motion positively impacts human-robot interaction by improving user engagement, likability, or task performance. We present a novel approach to automatically generate and modulate complex, expressive full-body gesture sequences from a multimodal (text, audio, video) context description. Based on a unified mathematical implementation of the Principles of Animation using Dynamic Movement Primitives, we use multimodal foundation models to generate such sequences along with parametric motion variations that are highly context-aware. This method extends the state of the art in terms of flexibility and generality by being interpretable, composable, and working across different robot morphologies. Moreover, we integrate the system into a continuous control framework and leverage knowledge distillation to learn a much smaller model, significantly improving token efficiency and system latency. Results from a user study with a human-like platform indicate that participants judged our system’s motions to be better aligned with the interaction context than motions produced under a non-modulated or API-level condition. We also demonstrate how the system generates expressive motion for robots with different kinematics, showcasing its versatility. Paper webpage: https://gen-mod-expressive-motion-behavior.github.io/. Till Hielscher, Fabio Scaparro, Kai Oliver Arras |
HRI | 2 |
| 2025 | FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene InteractionabstractThe concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to develop a representation that enables robots to directly interact with their environment by identifying both the location of functional interactive elements and how these can be used. To achieve this, we focus on detecting and storing objects at a finer resolution, focusing on affordance-relevant parts. The primary challenge lies in the scarcity of data that extends beyond instance-level detection and the inherent difficulty of capturing detailed object features using robotic sensors. We leverage currently available 3D resources to generate 2D data and train a detector, which is then used to augment the standard 3D scene graph generation pipeline. Through our experiments, we demonstrate that our approach achieves functional element segmentation comparable to state-of-the-art 3D models and that our augmentation enables task-driven affordance grounding with higher accuracy than the current solutions. See our project page at https://fungraph.github.io. Dennis Rotondi, Fabio Scaparro, Hermann Blum, Kai Oliver Arras |
IROS | 2 |