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Xianxu Qiu

dblp:402/1336 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Motion planning and robot control · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › population-based learning › evolutionary learning › population-based reinforcement learning
evolutionary reinforcement learning
0.912025
Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks · AAAI 2025
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.912025
Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks · AAAI 2025
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.912025
Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks · AAAI 2025

Methods — techniques the papers use, named apart from their topics

hierarchical reinforcement learning · 0.9evolutionary algorithm · 0.9action primitives · 0.9
YearPublicationVenuePosition
2025 Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks
abstract
Reinforcement learning (RL) has shown promising performance in tackling robotic manipulation tasks (RMTs), which require learning a prolonged sequence of manipulation actions to control robots efficiently. However, most RL algorithms often suffer from two problems when solving RMTs: inefficient exploration due to the extremely large action space and catastrophic forgetting due to the poor sampling efficiency. To alleviate these problems, this paper introduces an Evolutionary Reinforcement Learning algorithm with parameterized Action Primitives, called ERLAP, which combines the advantages of an evolutionary algorithm (EA) and hierarchical RL (HRL) to solve diverse RMTs. A library of heterogeneous action primitives is constructed in HRL to enhance the exploration efficiency of robots and dual populations with new evolutionary operators are run in EA to optimize these primitive sequences, which can diversify the distribution of replay buffer and avoid catastrophic forgetting. The experiments show that ERLAP outperforms four state-of-the-art RL algorithms in simulated RMTs with dense rewards and can effectively avoid catastrophic forgetting in a set of more challenging simulated RMTs with sparse rewards.
Xianxu Qiu, Haiming Huang, Qiuzhen Lin, Weineng Chen, Fuchun Sun 0001
AAAI1