Demo Data from EDBT 2026 / reviewers in the wild / expert
Linrui Jiang
dblp:402/3612
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 77% Reconfigurable computing and FPGAs · 23% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural rendering |
0.9 | 1 | 2025 | Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers · HPCA 2025 |
Hardware accelerators and domain-specific architectures
neural rendering accelerator |
0.9 | 1 | 2025 | Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers · HPCA 2025 |
Reconfigurable computing and FPGAs
reconfigurable architecture |
0.3 | 1 | 2025 | Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers · HPCA 2025 |
Methods — techniques the papers use, named apart from their topics
dataflow reconfiguration · 1.7benchmarking · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural RenderersabstractRecent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However, achieving the desired real-time rendering speeds for immersive interactions is still hindered by (1) the lack of a universal algorithmic solution for different application scenarios and (2) the dedication of existing devices or accelerators to merely specific rendering pipelines. To overcome this challenge, we have developed a unified neural rendering accelerator that caters to a wide array of typical neural rendering pipelines, enabling real-time and on-device rendering across different applications while maintaining both efficiency and compatibility. Our accelerator design is based on the insight that, although neural rendering pipelines vary and their algorithm designs are continually evolving, they typically share common operators, predominantly executing similar workloads. Building on this insight, we propose a reconfigurable hardware architecture that can dynamically adjust dataflow to align with specific rendering metric requirements for diverse applications, effectively supporting both typical and the latest hybrid rendering pipelines. Benchmarking experiments and ablation studies on both synthetic and real-world scenes demonstrate the effectiveness of the proposed accelerator. It achieves real-time rendering speeds (> 30 FPS) and up to $119 \times$ speedups over state-of-the-art neural rendering hardware across varied rendering pipelines, while adhering to power consumption constraints of around 5 W, typical for edge devices. Consequently, the proposed unified accelerator stands out as the first solution capable of achieving real-time neural rendering across varied representative pipelines on edge devices, potentially paving the way for the next generation of neural graphics applications. Chaojian Li, Sixu Li, Linrui Jiang, Jingqun Zhang, Yingyan (Celine) Lin |
HPCA | 3 |