Demo Data from EDBT 2026 / reviewers in the wild / expert
Hokit Fung
dblp:402/4246
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 87% Computer animation and physical simulation · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025 |
Visual content generation and editing › image animation
portrait animation |
0.9 | 1 | 2025 | MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025 |
Visual content generation and editing › video generation
text-guided video generation |
0.9 | 1 | 2025 | MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.7FLAME · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait AnimationabstractRecent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals. Yukang Lin, Hokit Fung, Jianjin Xu, Zeping Ren, Adela S. M. Lau, Guosheng Yin, Xiu Li 0001 |
CVPR | 2 |