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David M. George

dblp:402/4600 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-1570-3708ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 48% Image and video processing · 20% Visual content generation and editing · 17%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
relighting
1.012026
BodyReLux: Temporally Consistent Full-Body Video Relighting · ACM Trans. Graph. 2026
Visual content generation and editing › visual effects
video relighting
1.012026
BodyReLux: Temporally Consistent Full-Body Video Relighting · ACM Trans. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.912025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025
Image and video processing › image enhancement
detail enhancement
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Rendering
gaussian splatting
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Rendering › relighting
portrait relighting
0.912025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025
Virtual and augmented reality
volumetric capture
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Image and video processing › video processing
temporal consistency
0.312025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025

Methods — techniques the papers use, named apart from their topics

lighting injection · 1.7conditional video diffusion · 1.7video diffusion model · 1.0masked attention · 1.0data augmentation · 1.0diffusion-based detail enhancement · 0.94d gaussian splatting · 0.9
YearPublicationVenuePosition
2026 BodyReLux: Temporally Consistent Full-Body Video Relighting
abstract
Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appears to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Mingming He, Xueming Yu, David M. George, Ahmet Levent Tasel, Paul E. Debevec, Julien Philip
ACM Trans. Graph.4
2025 Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset
abstract
Video portrait relighting remains challenging because the results need to be both photorealistic and temporally stable. This typically requires a strong model design that can capture complex facial reflections as well as intensive training on a high-quality paired video dataset, such as dynamic one-light-at-a-time (OLAT). In this work, we introduce Lux Post Facto, a novel portrait video relighting method that produces both photorealistic and temporally consistent lighting effects. From the model side, we design a new conditional video diffusion model built upon state-of-the-art pre-trained video diffusion model, alongside a new lighting injection mechanism to enable precise control. This way we leverage strong spatial and temporal generative capability to generate plausible solutions to the ill-posed relighting problem. Our technique uses a hybrid dataset consisting of static expression OLAT data and in-the-wild portrait performance videos to jointly learn relighting and temporal modeling. This avoids the need to acquire paired video data in different lighting conditions. Our extensive experiments show that our model produces state-of-the-art results both in terms of photorealism and temporal consistency. Video results can be found on our project page.
Yiqun Mei, Mingming He, Julien Philip, Wenqi Xian, David M. George, Xueming Yu, Gabriel Dedic, Ahmet Levent Tasel, Ning Yu 0006, Vishal M. Patel, Paul E. Debevec
CVPR6
2025 Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
abstract
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig , which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig , which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig , with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.
Julien Philip, Pascal Clausen, Wenqi Xian, Ahmet Levent Tasel, Mingming He, Xueming Yu, David M. George, Ning Yu 0006, Oliver Pilarski, Paul E. Debevec
ACM Trans. Graph.8