EDBT 2026 Demo / reviewers in the wild / expert
Zhengxi Lu
dblp:402/4931
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 56% Vision and language · 22% Planning, search and constraint satisfaction · 9% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 75% Interaction techniques and input · 25% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 18 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
policy optimization |
2.0 | 2 | 2026 | UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization · ACL (1) 2026 UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Human-AI interaction
GUI agent |
2.0 | 2 | 2026 | MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026 UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
GUI automation |
1.0 | 1 | 2026 | UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization · ACL (1) 2026 |
Computer vision › Vision and language › visual grounding › instruction grounding
GUI grounding |
1.0 | 1 | 2026 | Test-Time Reinforcement Learning for GUI Grounding via Region Consistency · AAAI 2026 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning
multi-turn reinforcement learning |
1.0 | 1 | 2026 | Experience-driven Multi-turn Reinforcement Learning for GUI Agents · ACL (1) 2026 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
1.0 | 1 | 2026 | GUI-G²: Gaussian Reward Modeling for GUI Grounding · AAAI 2026 |
Machine learning › Reinforcement learning › knowledge-based reinforcement learning
rule-based reinforcement learning |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning › online decision making › online reinforcement learning
test-time reinforcement learning |
1.0 | 1 | 2026 | Test-Time Reinforcement Learning for GUI Grounding via Region Consistency · AAAI 2026 |
Human-AI interaction › GUI agent
GUI grounding |
1.0 | 1 | 2026 | GUI-G²: Gaussian Reward Modeling for GUI Grounding · AAAI 2026 |
Interaction techniques and input
mobile interaction |
1.0 | 1 | 2026 | MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026 |
Bioinformatics and computational biology › protein design
protein backbone generation |
0.9 | 1 | 2025 | ProtPainter: Draw or Drag Protein via Topology-guided Diffusion · ICLR 2025 |
Bioinformatics and computational biology
protein design |
0.9 | 1 | 2025 | ProtPainter: Draw or Drag Protein via Topology-guided Diffusion · ICLR 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.6 | 2 | 2026 | MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026 UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization · ACL (1) 2026 |
Machine learning › Efficient and distributed learning
data-efficient learning |
0.3 | 1 | 2026 | Test-Time Reinforcement Learning for GUI Grounding via Region Consistency · AAAI 2026 |
Computer vision › Vision and language › vision-language model › multimodal large language model
GUI agent |
0.3 | 1 | 2026 | Experience-driven Multi-turn Reinforcement Learning for GUI Agents · ACL (1) 2026 |
Machine learning › Generative modeling › diffusion model › score-based generative model
denoising diffusion probabilistic model |
0.3 | 1 | 2025 | ProtPainter: Draw or Drag Protein via Topology-guided Diffusion · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | ProtPainter: Draw or Drag Protein via Topology-guided Diffusion · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 5.0group relative policy optimization · 2.0gaussian distribution modeling · 2.0benchmark · 2.0tool-integrated policy optimization · 1.0test-time scaling · 1.0spatial voting · 1.0rule-based rewards · 1.0rule-based reward · 1.0policy optimization · 1.0experience-driven reinforcement learning · 1.0helix-gating · 0.9diffusion model · 0.9curveencoder · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Test-Time Reinforcement Learning for GUI Grounding via Region ConsistencyabstractGraphical User Interface (GUI) grounding, the task of mapping natural language instructions to precise screen coordinates, is fundamental to autonomous GUI agents. While existing methods achieve strong performance through extensive supervised training or reinforcement learning with labeled rewards, they remain constrained by the cost and availability of pixel-level annotations. We observe that when models generate multiple predictions for the same GUI element, the spatial overlap patterns reveal implicit confidence signals that can guide more accurate localization. Leveraging this insight, GUI-RC (Region Consistency), a test-time scaling method that constructs spatial voting grids from multiple sampled predictions to identify consensus regions where models show highest agreement. Without any training, GUI-RC improves accuracy by 2-3% across various architectures on ScreenSpot benchmarks. We further introduce GUI-RCPO (Region Consistency Policy Optimization), transforming these consistency patterns into rewards for test-time reinforcement learning. By computing how well each prediction aligns with the collective consensus, GUI-RCPO enables models to iteratively refine their outputs on unlabeled data during inference. Extensive experiments demonstrate the generality of our approach: using only 1,272 unlabeled data, GUI-RCPO achieves 3-6% accuracy improvements across various architectures on ScreenSpot benchmarks. Our approach reveals the untapped potential of test-time scaling and test-time reinforcement learning for GUI grounding, offering a promising path toward more data-efficient GUI agents. Fei Tang 0005, Zhengxi Lu, Chang Zong, Weiming Lu 0001, Shengpei Jiang, Yongliang Shen 0001 |
AAAI | 4 |
| 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement LearningabstractThe recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in large language models (LLMs) through reinforcement learning (RL) with rule-based rewards. Despite its success in language tasks, its application in multimodal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this gap, we propose UI-R1, the first framework to investigate how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. UI-R1 introduces a novel rule-based action reward scheme, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). To further improve efficiency at inference time, we present UI-R1-Efficient, a two-stage training paradigm that reduces reasoning length while boosting overall performance. In addition, we construct a compact yet high-quality dataset containing 2K challenging tasks across five prevalent mobile device action types. Experiments show that our proposed models (e.g., UI-R1-3B) achieve substantial improvements over the base model (Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 18.3% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 10.9% on ANDROIDCONTROL. Moreover, our efficient versions deliver competitive performance compared to considerably larger state-of-the-art models, underscoring the potential of reinforcement learning to advance GUI control and paving the way for future research in Human-Computer Interaction (HCI). Zhengxi Lu, Yuxiang Chai, Yaxuan Guo, Xi Yin 0011, Hao Wang 0251, Han Xiao 0010, Shuai Ren 0002, Pengxiang Zhao, Guanjing Xiong, Hongsheng Li 0001 |
AAAI | 1 |
| 2026 | GUI-G²: Gaussian Reward Modeling for GUI GroundingabstractGraphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks. Fei Tang 0005, Zhangxuan Gu, Zhengxi Lu, Shuheng Shen, Changhua Meng, Wen Wang 0009, Wenqi Zhang 0001, Yongliang Shen 0001, Weiming Lu 0001, Jun Xiao 0001, Yueting Zhuang |
AAAI | 3 |
| 2026 | UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy OptimizationabstractZhengxi Lu, Fei Tang, Guangyi Liu, Jin Ma, Kaitao Song, Xu Tan, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Zhengxi Lu, Fei Tang 0005, Kaitao Song, Xu Tan 0003, Wenqi Zhang 0001, Weiming Lu 0001, Jun Xiao 0001, Yueting Zhuang, Yongliang Shen 0001 |
ACL (1) | 1 |
| 2026 | Experience-driven Multi-turn Reinforcement Learning for GUI AgentsabstractZhengxi Lu, Jiabo Ye, Fei Tang, Yongliang Shen, Haiyang Xu, Ziwei Zheng, Weiming Lu, Ming Yan, Fei Huang, Jun Xiao, Yueting Zhuang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Zhengxi Lu, Jiabo Ye, Fei Tang 0005, Yongliang Shen 0001, Haiyang Xu 0001, Ziwei Zheng, Weiming Lu 0001, Ming Yan 0008, Fei Huang 0002, Jun Xiao 0001, Yueting Zhuang |
ACL (1) | 1 |
| 2026 | MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI AgentsabstractPengxiang Zhao, Guangyi Liu, Yaozhen Liang, Weiqing He, Zhengxi Lu, WenHao Wang, Yuehao Huang, Yuxiang Chai, Zhaolu Kang, Yaxuan Guo, Hao Wang, Kexin Zhang, Liang Liu, Yong Liu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Pengxiang Zhao, Yaozhen Liang, Weiqing He, Zhengxi Lu, WenHao Wang, Yuehao Huang, Yuxiang Chai, Zhaolu Kang, Yaxuan Guo |
ACL (1) | 5 |
| 2026 | FS-SFF: A domain-knowledge driven framework based on deep learning for 3D metrology of aero-engine cooling holes
Lei Li 0073, Binglin Bao, Zhengxi Lu |
Expert Syst. Appl. | 4 |
| 2025 | ProtPainter: Draw or Drag Protein via Topology-guided DiffusionabstractRecent advances in protein backbone generation have achieved promising results under structural, functional, or physical constraints. However, existing methods lack the flexibility for precise topology control, limiting navigation of the backbone space. We present $\textbf{ProtPainter}$, a diffusion-based approach for generating protein backbones conditioned on 3D curves. ProtPainter follows a two-stage process: curve-based sketching and sketch-guided backbone generation. For the first stage, we propose $\textbf{CurveEncoder}$, which predicts secondary structure annotations from a curve to parametrize sketch generation. For the second stage, the sketch guides the generative process in Denoising Diffusion Probabilistic Modeling (DDPM) to generate backbones. During the process, we further introduce a fusion scheduling scheme, Helix-Gating, to control the scaling factors. To evaluate, we propose the first benchmark for topology-conditioned protein generation, introducing Protein Restoration Task and a new metric, self-consistency Topology Fitness (scTF). Experiments demonstrate ProtPainter's ability to generate topology-fit (scTF $>$ 0.8) and designable (scTM $>$ 0.5) backbones, with drawing and dragging tasks showcasing its flexibility and versatility. Zhengxi Lu, Shizhuo Cheng, Tintin Jiang, Min Zhang 0069 |
ICLR | 1 |