Demo Data from EDBT 2026 / reviewers in the wild / expert
Himaya Perera
dblp:402/8616
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-4088-3184ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 44% Design research and methods · 44% Health and well-being technologies · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › cognitive accessibility
aphasia |
0.9 | 1 | 2025 | Sounds Accessible: Envisioning Accessible Audio-Media Futures with People with Aphasia · CHI 2025 |
Design research and methods
research through design |
0.9 | 1 | 2025 | Sounds Accessible: Envisioning Accessible Audio-Media Futures with People with Aphasia · CHI 2025 |
Health and well-being technologies
communication disability |
0.3 | 1 | 2025 | Sounds Accessible: Envisioning Accessible Audio-Media Futures with People with Aphasia · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
technology probe · 0.9research through design · 0.9co-design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sounds Accessible: Envisioning Accessible Audio-Media Futures with People with AphasiaabstractAudio-media, such as radio and podcasts, are a vital means to engage with global events, access education, or offer entertainment. However, for people with complex communication needs, such as aphasia, there can be accessibility challenges. While accessibility research has largely focused on audiovisual media, little work has considered audio-media, particularly for users with complex communication needs. To address this gap, we undertook six co-design workshops with 10 people with aphasia to re-imagine access to audio-media. We uncover how our co-designers perceive audio-media as more than a tool, but a part of daily intimacies; shaping social relationships and contributing to therapeutic recovery. Through a Research-through-Design process culminating in one low-fidelity and three high-fidelity technology probes that embody novel accessibility interventions, our findings further challenge conventional approaches to audio-media accessibility and signal new directions for future design. Filip Bircanin, Alexandre Nevsky, Himaya Perera, Vaasvi Agarwal, Eunyeol Song, Madeline Cruice, Timothy Neate |
CHI | 3 |