Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Maurizio Vetere

dblp:403/0046 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0009-1590-9093ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 61% Immersive interaction · 30% Games and playful interaction · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
collaborative task
0.912025
From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room · CHI 2025
Human-robot interaction
nonverbal communication
0.912025
From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room · CHI 2025
Immersive interaction
virtual reality
0.912025
From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room · CHI 2025
Games and playful interaction › game genre
escape room
0.312025
From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room · CHI 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9interaction system design · 0.9
YearPublicationVenuePosition
2025 From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room
abstract
Despite the spread of technologies in the physical world and the normalization of virtual experiences, non-verbal communication with radically non-anthropomorphic avatars remains an underexplored frontier. We present an interaction system in which two participants must learn to communicate with each other non-verbally through a digital filter that morphs their appearance. In a collaborative escape room, the Visitor must teach a non-anthropomorphic physical robot to play, while the Controller, in a different location, embodies the robot with an altered perception of the environment and the Visitor’s companion in VR. This study addresses the design of the activity, the robot, and the virtual environment, with a focus on how the Visitor’s morphology is translated in VR. Results show that participants were able to develop emergent and effective communication strategies, with the Controller naturally embodying its avatar’s narrative, making this system a promising testbed for future research on human-technology interaction, entertainment, and embodiment.
Federico Espositi, Maurizio Vetere, Andrea Bonarini
CHI2