Demo Data from EDBT 2026 / reviewers in the wild / expert
Subin Shin
dblp:403/0071
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0001-6400-9413ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Human-AI interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
assistive technology for visual impairment |
1.0 | 1 | 2026 | Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using Agent · CHI 2026 |
Human-AI interaction › GUI agent
computer use agents |
0.3 | 1 | 2026 | Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using Agent · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
wizard-of-oz study · 1.0qualitative interviews · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using AgentabstractVisually impaired individuals face barriers in online shopping because product details are often conveyed through images, and alternative text is frequently insufficient. The recent advent of Computer-Using Agents (CUA) based on Large Multimodal Models, which can directly manipulate graphical user interfaces, offers new opportunities for such accessibility. However, there is a lack of research that considers how voice-based systems should be designed to support visually impaired users in complex online shopping contexts. Thus, our study qualitatively explores the experiences and needs of visually impaired users as they shop online through voice interaction with a CUA We conducted a Semi-Automatic Wizard-of-Oz study with 12 visually impaired participants, in which they performed shopping tasks with a voice-based CUA system, followed by debriefing interviews. This paper proposes design implications for creating a more inclusive and disability-centered online shopping environment with voice-based CUA for visually impaired users. Subin Shin, Jeesun Oh, Seoyeon Eom, Sangwon Lee 0012 |
CHI | 1 |
| 2026 | Effectiveness of the Adaptive Heuristic Evaluation Method for Augmented Reality InterfacesabstractThis study proposes an adaptive heuristic evaluation method that tailors heuristics to evaluators and applies it to the usability evaluation of augmented reality (AR) applications to examine its effectiveness. The performance of the evaluation methods was assessed based on the usability problems discovered and their severity, and the differences were analyzed using the McNemar test. Results showed that the adaptive method considering evaluators’ heuristic satisfaction effectively identified screen design problems and problems related to the relationship between virtual objects and real-world objects in high-interaction AR interfaces. However, it was less effective in detecting problems related to virtual objects. The adaptive method based on the evaluators’ AR experience levels showed lower performance than the adaptive method considering heuristic satisfaction. This study demonstrates that the adaptive method reflecting evaluators’ heuristic satisfaction outperforms traditional method in specific aspects. Dobin Lim, Gangseok Suh, Subin Shin, Wonil Hwang |
Int. J. Hum. Comput. Interact. | 3 |