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Shuting Chang

dblp:403/0144 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0007-9550-2669ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 52% Wearable and physiological sensing · 26% Health and well-being technologies · 8%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
1.012026
Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training · CHI 2026
Immersive interaction › virtual reality › cybersickness
VR sickness
1.012026
Continuous Measurement Methods for Transient Physiological Discomfort in VR Locomotion · CHI 2026
Usability and user experience research
subjective rating scales
0.312026
Continuous Measurement Methods for Transient Physiological Discomfort in VR Locomotion · CHI 2026
Interaction techniques and input
gesture input
0.312025
Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery · CHI 2025

Methods — techniques the papers use, named apart from their topics

user-elicitation study · 1.0reliability and validity evaluation · 1.0
YearPublicationVenuePosition
2026 Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training
Shuting Chang, Tianren Luo, Pengxiang Wang 0006, Xiehaoxuan Tang, Gaozhang Chen, Boyu Gao 0003, Qi Wang 0192, Teng Han, Yachun Fan, Feng Tian 0001
CHI1
2026 Continuous Measurement Methods for Transient Physiological Discomfort in VR Locomotion
abstract
Motion sickness, in addition to its persistent long-term effects, also exhibits short-term effects characterized as transient physiological discomfort, which changes rapidly with variations in locomotion. However, such discomforts are challenging to assess using current subjective scales and objective physiological measurements. To tackle this issue, this paper suggests continuous measurement methods designed specifically for evaluating transient physiological discomfort during VR locomotion. Through a user-elicitation study, three preferred measurement methods—’squeezing ball’, ’sliding thumb’, and ’rubbing thigh’—were identified. These techniques were then evaluated for reliability, validity, attention, presence, and workload, with ’sliding thumb’ identified as the most effective option. The paper expands traditional measurement methods to capture users’ physiological experiences in VR interactions, offering practical choices for researchers in this field along with an in-depth discussion of design considerations, detailed implementation guidelines, and potential ways to optimize the VR experiences utilizing the measurement data.
Tianren Luo, Pengxiang Wang 0006, Shuting Chang, Nianlong Li, Yulong Bian, Xiaohui Tan, Qi Wang 0192, Teng Han, Feng Tian 0001
CHI3
2025 Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery
Tianren Luo, Pengxiang Wang 0006, Shuting Chang, Gaozhang Chen, Hechuan Zhang, Xiaohui Tan, Qi Wang 0075, Teng Han, Feng Tian 0001
CHI4
2024 Video-Driven Comprehensive 3D Hip Joint Motion Model for FAI Auxiliary Diagnosis
Xiaodong Ju, Shuting Chang, Yijian Wen, Peng Du 0010, Zhongke Wu, Xingce Wang
ICONIP (5)3