Demo Data from EDBT 2026 / reviewers in the wild / expert
Jihae Yu
dblp:403/0349
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-4366-1776ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 44% Immersive interaction · 44% Usability and user experience research · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
pointing and selection |
0.9 | 1 | 2025 | Toward a More Standardized Multi-Directional Tapping Task in VR: the Effect of Target Depth · ISMAR 2025 |
Immersive interaction › virtual reality interaction
virtual reality pointing |
0.9 | 1 | 2025 | Toward a More Standardized Multi-Directional Tapping Task in VR: the Effect of Target Depth · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Effects of Task Factors on the Multi-Directional Tapping TaskabstractIn Fitts’ law research for pointing and selecting tasks, the multi-directional tapping task from ISO/TS 9241-411 has been widely used as a standard task. However, the ISO standard does not describe several task factors in sufficient detail, leading researchers to interpret and apply them independently in various ways. This study aims to investigate the effects of four task factors for multi-directional tapping task: error highlight, hover highlight, target shape, and number of targets. The experimental results indicated that all investigated task factors had significant effects on user performance and behavior, as reflected in both eye movement and mouse movement patterns. Our research findings can be helpful for researchers who want to evaluate the efficiency and effectiveness of interaction techniques and input devices for graphical user interfaces as a multi-directional tapping task protocol. Yuhwa Hong, Haejun Kim, Jihae Yu, Heedo Shin, Xiaoqun Yu, Shuping Xiong, Woojoo Kim |
Int. J. Hum. Comput. Interact. | 3 |
| 2025 | Toward a More Standardized Multi-Directional Tapping Task in VR: the Effect of Target DepthabstractThe multi-directional tapping task has long served as a foundational tool for evaluating pointing performance in human-computer interaction research. However, its transition from 2D interfaces to virtual reality (VR) raises challenges, especially in standardizing target depth. This study explores how target depth influences performance in VR, focusing on two common techniques: Raycasting and Virtual Hand. We conducted two controlled experiments (each with$\mathrm{n}=20$) to isolate depth effects. In Experiment 1, fixed target size led to visual angle (VA) shifts across depths, affecting performance. Both techniques performed best when VA was between$1-4^{\circ}$; Raycasting peaked at 2 m, Virtual Hand at$0.4-0.5 ~\mathrm{m}$. In Experiment 2, we controlled VA to isolate depth itself. Raycasting remained stable beyond 2 m but degraded at close range due to biomechanical limits. Virtual Hand remained sensitive to depth despite fixed VA, but differences were smaller, with throughput unaffected. These results suggest VA should be the primary parameter for standardizing the task in VR. Depth-specific evaluation remains necessary, except for Raycasting beyond 2 m. We provide depth-aware guidelines to improve standardization and comparability while aligning with ISO protocols. Haejun Kim, Yuhwa Hong, Jihae Yu, Shuping Xiong, Woojoo Kim |
ISMAR | 3 |