Demo Data from EDBT 2026 / reviewers in the wild / expert
Keyi Chen 0013
dblp:403/2719
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visual content generation and editing · 50% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d shape generation |
0.9 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Computer animation and physical simulation
character rigging |
0.9 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
latent diffusion model · 1.7autoregressive model · 1.7autoencoder · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ARMO: Autoregressive Rigging for Multi-Category ObjectsabstractRecent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance. Shiwei Mao, Keyi Chen 0013, Yurun Chen 0001, Shunlin Lu, Jingbo Wang 0003, Junting Dong, Ruqi Huang |
ICCV | 3 |