Demo Data from EDBT 2026 / reviewers in the wild / expert
Minami Matsumoto
dblp:403/3554
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-2139-4592ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › data-driven animation
motion priors |
1.0 | 1 | 2026 | SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026 |
Computer animation and physical simulation › character control
physics-based character control |
1.0 | 1 | 2026 | SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
score distillation sampling · 2.0diffusion model · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SMP: Reusable Score-Matching Motion Priors for Physics-Based Character ControlabstractData-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train new policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore, SMP can compose different styles to synthesize new styles not present in the original dataset. Our method can create reusable and modular motion priors that produce high-quality motions comparable to state-of-the-art adversarial imitation learning methods. In our experiments, we demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video available at youtu.be/jBA2tWk6vzU. Yuxuan Mu, Yi Shi 0008, Dun Yang, Minami Matsumoto, Kotaro Imamura, Guy Tevet, Chuan Guo 0002, Chang Shu 0001, Pengcheng Xi, Xue Bin Peng |
ACM Trans. Graph. | 5 |