Demo Data from EDBT 2026 / reviewers in the wild / expert
Sarah Roßkopf
dblp:403/7228
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0003-0059-6441ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Haptics and multimodal interaction · 44% Usability and user experience research · 13% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 50% Virtual and augmented reality · 50% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
auditory distance perception |
0.9 | 1 | 2025 | Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing
spatial audio |
0.9 | 1 | 2025 | Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction
multimodal perception |
0.9 | 1 | 2025 | Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
virtual reality |
0.9 | 1 | 2025 | Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7head-mounted display · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual RealityabstractInvestigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research. Sarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par, Matthias Blau, Leon O. H. Kroczek |
IEEE Trans. Vis. Comput. Graph. | 1 |