Demo Data from EDBT 2026 / reviewers in the wild / expert
Boge Ling
dblp:403/7640
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-7453-7307ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
virtual museum |
0.9 | 1 | 2025 | ResponsiveView: Enhancing 3D Artifact Viewing Experience in VR Museums · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.3 | 1 | 2025 | ResponsiveView: Enhancing 3D Artifact Viewing Experience in VR Museums · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
predictive modeling · 0.9empirical data collection · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ResponsiveView: Enhancing 3D Artifact Viewing Experience in VR MuseumsabstractThe viewing experience of 3D artifacts in Virtual Reality (VR) museums is constrained and affected by various factors, such as pedestal height, viewing distance, and object scale. User experiences regarding these factors can vary subjectively, making it difficult to identify a universal optimal solution. In this paper, we collect empirical data on user-determined parameters for the optimal viewing experience in VR museums. By modeling users' viewing behaviors in VR museums, we derive predictive functions that configure the pedestal height, calculate the optimal viewing distance, and adjust the appropriate handheld scale for the optimal viewing experience. This led to our novel 3D responsive design, ResponsiveView. Similar to the responsive web design that automatically adjusts for different screen sizes, ResponsiveView automatically adjusts the parameters in the VR environment to facilitate users' viewing experience. The design has been validated with two popular inputs available in current commercial VR devices: controller-based interactions and hand tracking, demonstrating enhanced viewing experience in VR museums. Xueqi Wang, Yue Li 0023, Boge Ling, Han-Mei Chen, Hai-Ning Liang |
IEEE Trans. Vis. Comput. Graph. | 3 |