EDBT 2026 Demo / reviewers in the wild / expert
Josephus Jasper Limbago
dblp:403/7755
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Design research and methods · 50% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
design space |
0.9 | 1 | 2025 | Don't They Really Hear Us? A Design Space for Private Conversations in Social Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.9 | 1 | 2025 | Don't They Really Hear Us? A Design Space for Private Conversations in Social Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Privacy and data protection › data confidentiality › content privacy › multimedia privacy
privacy in virtual reality |
0.3 | 1 | 2025 | Don't They Really Hear Us? A Design Space for Private Conversations in Social Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 1.7expert interviews · 0.9expert interview · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Don't They Really Hear Us? A Design Space for Private Conversations in Social Virtual RealityabstractSeamless transition between public dialogue and private talks is essential in everyday conversations. Social Virtual Reality (VR) has revolutionized interpersonal communication by creating a sense of closeness over distance through virtual avatars. However, existing social VR platforms are not successful in providing safety and supporting private conversations, thereby hindering self-disclosure and limiting the potential for meaningful experiences. We approach this problem by exploring the factors affecting private conversations in social VR applications, including the usability of different interaction methods and the awareness with respect to the virtual world. We conduct both expert interviews and a controlled experiment with a social VR prototype we realized. We then leverage the outcomes of the two studies to establish a design space that considers diverse dimensions (including privacy levels, social awareness, and modalities), laying the groundwork for more intuitive and meaningful experiences of private conversation in social VR. Josephus Jasper Limbago, Robin Welsch, Florian Müller 0003, Mario Di Francesco |
IEEE Trans. Vis. Comput. Graph. | 1 |