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LillyAnn Nekervis

dblp:404/5621 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% User interface design and tools · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot programming
end-user robot programming
0.912025
MARCER: Multimodal Augmented Reality for Composing and Executing Robot Tasks · HRI 2025
User interface design and tools › end-user development
trigger-action programming
0.912025
MARCER: Multimodal Augmented Reality for Composing and Executing Robot Tasks · HRI 2025
Virtual and augmented reality › augmented reality
augmented reality interaction
0.312025
MARCER: Multimodal Augmented Reality for Composing and Executing Robot Tasks · HRI 2025

Methods — techniques the papers use, named apart from their topics

large language model · 1.7
YearPublicationVenuePosition
2025 MARCER: Multimodal Augmented Reality for Composing and Executing Robot Tasks
abstract
In this work, we combine the strengths of humans and robots by developing MARCER, a novel interactive and multimodal end-user robot programming system. MARCER utilizes a Large Language Model to translate users' natural language task descriptions and environmental context into Action Plans for robot execution, based on a trigger-action programming paradigm that facilitates authoring reactive robot behaviors. MARCER also affords interaction via augmented reality to help users parameterize and validate robot programs and provide real-time, visual previews and feedback directly in the context of the robot's operating environment. We present the design, implementation, and evaluation of MARCER to explore the usability of such systems and demonstrate how trigger-action programming, Large Language Models, and augmented reality hold deep-seated synergies that, when combined, empower users to program general-purpose robots to perform everyday tasks.
Bryce Ikeda, Maitrey Gramopadhye, LillyAnn Nekervis, Daniel Szafir
HRI3