Demo Data from EDBT 2026 / reviewers in the wild / expert
Audrey Rochette
dblp:404/5677
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Human-robot interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › post-WIMP interaction › embodied interaction
movement-based interaction |
0.9 | 1 | 2025 | Human-Robot Experience (HRX) Theatre - An Interdisciplinary Methodology for Reimagining Human-Robot Relationships Through Movement · HRI 2025 |
Human-robot interaction
robot design |
0.3 | 1 | 2025 | Human-Robot Experience (HRX) Theatre - An Interdisciplinary Methodology for Reimagining Human-Robot Relationships Through Movement · HRI 2025 |
Methods — techniques the papers use, named apart from their topics
robot costumes · 0.9relational body mapping · 0.9embodied role-play · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Human-Robot Experience (HRX) Theatre - An Interdisciplinary Methodology for Reimagining Human-Robot Relationships Through MovementabstractHow can we connect with robots without mimicking human traits? Can we build meaningful relationships with nonhuman-like bodies? What if sociality emerges in the encounter itself? The Human-Robot Experience (HRX) Theatre tutorial introduces a participatory methodology for reimagining our relationships with robots through movement-based, experience-centered exploration. Participants will explore how we bodily resonate and make meaning with non-anthropomorphic machines using our Relational Body Mapping (RBM) method, employing robot costumes to facilitate embodied perspective-taking. Adopting a robot's unique perspective to experience its distinct social affordances expands our understanding beyond anthropocentric views, unlocking new modes of nonverbal communication and embodied empathy. Movement and its meaning-making potential are key to HRX. We begin with gentle movement explorations. This heightened sensitivity will shape our first embodied dialogues with artifacts. A live performance with dancers, costumes, and a robot will showcase how RBM harnesses kinesthetic awareness to explore how sociality arises in the encounter. Applying their embodied insights, participants will develop and enact inclusive speculative scenarios through embodied role-play with robot costumes. This tutorial introduces an embodied prototyping approach that leverages the potential of movement dynamics for designing expressive, nonhumanlike robots. Cultivating empathy with machinelike entities could promote the design of more diverse and sustainable relationships that recognize and leverage the differences between humans and robots. No prior dance experience is required; participants will engage at their own comfort level. Join us to explore the transformative potential of movement in reimagining our robotic futures! Supported by the Australian Government through the Australian Research Council (FT190100567). Petra Gemeinboeck, Rob Saunders, Audrey Rochette, Steph Hutchison, Kristina Mah |
HRI | 3 |
| 2025 | Shaping Expressiveness in Robotics: The Role of Design Tools in Crafting Embodied Robot MovementsabstractAs robots increasingly become part of shared human spaces, their movements must transcend basic functionality by incorporating expressive qualities to enhance engagement and communication. This paper introduces a movement-centered design pedagogy designed to support engineers in creating expressive robotic arm movements. Through a hands-on interactive workshop informed by interdisciplinary methodologies, participants explored various creative possibilities, generating valuable insights into expressive motion design. The iterative approach proposed integrates analytical frameworks from dance, enabling designers to examine motion through dynamic and embodied dimensions. A custom manual remote controller facilitates interactive, real-time manipulation of the robotic arm, while dedicated animation software supports visualization, detailed motion sequencing, and precise parameter control. Qualitative analysis of this interactive design process reveals that the proposed "toolbox" effectively bridges the gap between human intent and robotic expressiveness resulting in more intuitive and engaging expressive robotic arm movements. Elisabetta Zibetti, Alexandra Mercader, Hélène Duval, Florent Levillain, Audrey Rochette, David St-Onge |
RO-MAN | 5 |