EDBT 2026 Demo / reviewers in the wild / expert
Leo Rezayan
dblp:404/5700
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 67% Personal fabrication and tangible interfaces · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › human-robot collaboration
collaborative robot |
0.9 | 1 | 2025 | The Design of Extended Reality-Enabled Tangible Interaction to Enhance the Interaction with Collaborative Robots · HRI 2025 |
Human-robot interaction
human-robot collaboration |
0.9 | 1 | 2025 | The Design of Extended Reality-Enabled Tangible Interaction to Enhance the Interaction with Collaborative Robots · HRI 2025 |
Personal fabrication and tangible interfaces
tangible interaction |
0.9 | 1 | 2025 | The Design of Extended Reality-Enabled Tangible Interaction to Enhance the Interaction with Collaborative Robots · HRI 2025 |
Methods — techniques the papers use, named apart from their topics
co-design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Design of Extended Reality-Enabled Tangible Interaction to Enhance the Interaction with Collaborative RobotsabstractCollaborative robots (cobots) are increasingly employed in manufacturing to enhance productivity and efficiency, particularly by performing repetitive or precise tasks, allowing workers to focus on more complex activities. However, the growing adoption of cobots in dynamic environments, such as small and medium-sized enterprises (SMEs), poses challenges in designing flexible and user-friendly interaction models. This research addresses these challenges by integrating tangible interaction and Extended Reality (XR) technologies to develop innovative interaction methods for human-robot collaboration in metalworking. The tangible interaction leverages users' familiarity with physical objects, while XR provides immersive, real-time visual overlays to enhance task execution and decision-making. A co-design methodology is employed, involving metalworkers, XR designers, and roboticists, to ensure the system meets user needs. The study progresses through four phases: contextual inquiry, co-design workshops, system development, and user testing. Preliminary findings highlight the potential of XR-enabled tangible interaction to improve safety, efficiency, and intuitiveness in cobot applications. Future work aims to refine prototypes, evaluate scalability, and explore broader industrial applications, paving the way for safer and more effective human-robot collaboration systems. Markus Rittenbruch, Leo Rezayan |
HRI | 3 |