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Ludwig Felder

dblp:404/5739 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 90% Human-AI interaction · 10%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
graph visualization
1.012026
Exploring MLLMs Perception of Network Visualization Principles · IEEE Trans. Vis. Comput. Graph. 2026
Human-robot interaction › physical human-robot interaction
object handover
0.912025
Understanding Preferred Robot Reaction Times for Human-Robot Handovers Supported by a Deep Learning System · HRI 2025
Human-robot interaction
physical human-robot interaction
0.912025
Understanding Preferred Robot Reaction Times for Human-Robot Handovers Supported by a Deep Learning System · HRI 2025
Human-AI interaction › large language models
multimodal large language models
0.312026
Exploring MLLMs Perception of Network Visualization Principles · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

prompt engineering · 2.0MLLM evaluation · 2.0space-time-separable graph convolutional network · 0.9motion capture · 0.9
YearPublicationVenuePosition
2026 ReTrace: Interactive Visualizations for Reasoning Traces of Large Reasoning Models
abstract
Abstract Recent advances in Large Language Models have led to Large Reasoning Models, which produce step‐by‐step reasoning traces. Such traces may offer insight into how models think, improving explainability and clarifying the underlying process. These traces, however, are often verbose and complex, making them cognitively demanding to comprehend. With this in mind, we propose R e T race , an interactive system that structures and visualizes textual reasoning traces to support understanding. We use a validated reasoning taxonomy to produce structured reasoning data and investigate two types of interactive visualizations thereof. In a controlled human‐subject study, the visualizations provided more accurate comprehension of the model's reasoning and less perceived effort than a raw text baseline. The results of this study could have design implications for making long and complex machine‐generated reasoning processes more usable and transparent, an important step in AI explainability.
Ludwig Felder, Jacob Miller 0001, Markus Wallinger, Stephen G. Kobourov, Chunyang Chen 0001
Comput. Graph. Forum1
2026 Exploring MLLMs Perception of Network Visualization Principles
abstract
In this paper, we test whether Multimodal Large Language Models (MLLMs) can match human-subject performance in tasks involving the perception of properties in network layouts. Specifically, we replicate a human-subject experiment about perceiving quality (namely stress) in network layouts using GPT-4o, Gemini-2.5 and Qwen2.5. Our experiments show that giving MLLMs the same study information as trained human participants yields performance comparable to that of human experts and exceeds that of untrained non-experts. Additionally, we show that prompt engineering that deviates from the human-subject experiment can lead to better-than-human performance in some settings. Interestingly, like human subjects, the MLLMs seem to rely on visual proxies rather than computing the actual value of stress, indicating some sense or facsimile of perception. Explanations from the models are similar to those used by the human participants (e.g., an even distribution of nodes and uniform edge lengths).
Jacob Miller 0001, Markus Wallinger, Ludwig Felder, Timo Brand, Henry Förster, Johannes Zink 0001, Chunyang Chen 0001, Stephen G. Kobourov
IEEE Trans. Vis. Comput. Graph.3
2025 Understanding Preferred Robot Reaction Times for Human-Robot Handovers Supported by a Deep Learning System
abstract
Human-human handovers are natural and seamless. To be able to do this, humans optimize towards many factors. One of them is the timing when receiving an object. However, the preferred robot reaction time in Human-Robot handovers is currently unclear. To understand the preferred robot reaction time, we trained an Space-Time-Separable Graph Convolutional Network (STS-GCN) model using motion capture data of human-human handovers. We deployed this system on a robotic arm with live depth camera data. We conducted a user study (N=20) with five robot reaction times. We found that users perceived an early prediction as preferred. Furthermore, we found that designers can adapt this timing to their needs based on six sub-components of user perception. We contribute a ready-to-deploy hand over classification model, a preferred handover time for our system, and an approach to determine the preferred robot reaction time for robotic systems.
Jan Leusmann, Ludwig Felder, Chao Wang 0055, Sven Mayer
HRI2