Demo Data from EDBT 2026 / reviewers in the wild / expert
Keuntae Kim
dblp:404/6011
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0002-3885-0716ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 54% Trustworthy machine learning · 23% Image recognition and object detection · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › object detection
attention-based detection |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Natural language and speech › Language models and text generation › large language model evaluation › capability evaluation
creativity evaluation |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Human-robot interaction › assistive robotics
socially assistive robotics |
0.9 | 1 | 2025 | Data-Driven Natural Behavior Model Design with Large Language Models for Robotic-Animal Assisted Interventions (RAAI) · HRI 2025 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2025 | Data-Driven Natural Behavior Model Design with Large Language Models for Robotic-Animal Assisted Interventions (RAAI) · HRI 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 1.7data-driven modeling · 1.7white-box detection · 0.9attention weight analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Data-Driven Natural Behavior Model Design with Large Language Models for Robotic-Animal Assisted Interventions (RAAI)abstractAnimal assisted intervention has been one of the effective natural therapeutic approaches, especially for individuals with autism. To increase the accessibility and reduce extra burden of care for the animals, Robotic-Animal Assisted Interventions (RAAI) has been proposed. However, the lack of natural behaviors is one of the key factors in limiting the feasibility with the current technology. This late-breaking report aims to build natural behavior models with data-driven approach, utilizing latest development of large language models (LLMs) to effectively analyze the data and build natural language-based models. Due to the reliance on LLM in this study, a key limitation is the lack of continuity in understanding. Frame images, as static representations, may not fully capture temporal dynamics. Future studies could address this limitation by integrating 3D-pose analysis, which would improve both continuity and contextual understanding. Keuntae Kim, Chung Hyuk Park |
HRI | 1 |
| 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of SectionsabstractRecent advances in enhancing the reasoning ability of Large Language Models (LLMs) have been remarkably successful. LLMs trained with Reinforcement Learning (RL) for reasoning demonstrate strong performance in challenging tasks such as mathematics and coding, even with relatively small model sizes. However, despite these impressive improvements in task accuracy, the assessment of creativity in LLM generations has been largely overlooked in reasoning tasks, in contrast to writing tasks. The lack of research on creativity assessment in reasoning primarily stems from two challenges: (1) the difficulty of defining the range of creativity, and (2) the necessity of human evaluation in the assessment process. To address these challenges, we propose CLAWS, a novel method that defines and classifies mathematical solutions into Typical, Creative, and Hallucinated categories without human evaluation, by leveraging attention weights across prompt sections and output. CLAWS outperforms five existing white-box detection methods—Perplexity, Logit Entropy, Window Entropy, Hidden Score, and Attention Score—on five 7–8B math RL models (DeepSeek, Qwen, Mathstral, OpenMath2, and Oreal). We validate CLAWS on 4,545 math problems collected from 181 math contests (A(J)HSME, AMC, AIME). Our code is available at https://github.com/kkt94/CLAWS. Keuntae Kim, Eunhye Jeong, Sehyeon Lee, Seohee Yoon |
NeurIPS | 1 |