EDBT 2026 Demo / reviewers in the wild / expert
Seonghun Oh
dblp:404/8610
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0003-1578-9446ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 50% Learning paradigms · 50% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
implicit neural representation |
0.9 | 1 | 2025 | Isometric Regularization for Manifolds of Functional Data · ICLR 2025 |
Machine learning › Learning paradigms › semi-supervised learning › graph-based semi-supervised learning
manifold regularization |
0.9 | 1 | 2025 | Isometric Regularization for Manifolds of Functional Data · ICLR 2025 |
Geometric modeling and processing › implicit surface
function representation |
0.9 | 1 | 2025 | Isometric Regularization for Manifolds of Functional Data · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
riemannian geometry · 1.7implicit neural representation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Isometric Regularization for Manifolds of Functional DataabstractWhile conventional data are represented as discrete vectors, Implicit Neural Representations (INRs) utilize neural networks to represent data points as continuous functions. By incorporating a shared network that maps latent vectors to individual functions, one can model the distribution of functional data, which has proven effective in many applications, such as learning 3D shapes, surface reflectance, and operators.
However, the infinite-dimensional nature of these representations makes them prone to overfitting, necessitating sufficient regularization. Naïve regularization methods -- those commonly used with discrete vector representations -- may enforce smoothness to increase robustness but result in a loss of data fidelity due to improper handling of function coordinates.
To overcome these challenges, we start by interpreting the mapping from latent variables to INRs as a parametrization of a Riemannian manifold. We then recognize that preserving geometric quantities -- such as distances and angles -- between the latent space and the data manifold is crucial. As a result, we obtain a manifold with minimal intrinsic curvature, leading to robust representations while maintaining high-quality data fitting. Our experiments on various data modalities demonstrate that our method effectively discovers a well-structured latent space, leading to robust data representations even for challenging datasets, such as those that are small or noisy. Hyeongjun Heo, Seonghun Oh, Young Min Kim 0001, Yonghyeon Lee |
ICLR | 2 |
| 2025 | PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPUabstractAbstract Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues. Firstly, they often lead to self‐intersections during decimation, a major issue for applications such as 3D printing and soft‐body simulation. Second, to perform simplification on a mesh in the wild, one would first need to perform re‐meshing, which often suffers from surface shifts and losses of sharp features. Finally, existing re‐meshing and simplification methods can take minutes when processing large‐scale meshes, limiting their applications in practice. To address the challenges, we introduce a novel GPU‐based mesh optimization approach containing three key components: (1) a parallel re‐meshing algorithm to turn meshes in the wild into watertight, manifold, and intersection‐free ones, and reduce the prevalence of poorly shaped triangles; (2) a robust parallel simplification algorithm with intersection‐free guarantees; (3) an optimization‐based safe projection algorithm to realign the simplified mesh with the input, eliminating the surface shift introduced by re‐meshing and recovering the original sharp features. The algorithm demonstrates remarkable efficiency, simplifying a 2‐million‐face mesh to 20k triangles in 3 seconds on RTX4090. We evaluated the approach on the Thingi10K dataset and showcased its exceptional performance in geometry preservation and speed. https://seonghunn.github.io/pamo/ Seonghun Oh, Xiaodi Yuan, Xinyue Wei, Ruoxi Shi, Fanbo Xiang, Minghua Liu, Hao Su 0001 |
Comput. Graph. Forum | 1 |