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Guanli Hou

dblp:404/9821 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0002-3626-5388ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.012026
PoseFusion: Fusing neural implicit surfaces for multi-view reconstruction from multi-pose captures · Comput. Aided Des. 2026
Geometric modeling and processing › 3d reconstruction
multi-view reconstruction
1.012026
PoseFusion: Fusing neural implicit surfaces for multi-view reconstruction from multi-pose captures · Comput. Aided Des. 2026
Computer vision › 3D vision › 3d shape representation
implicit surface representation
0.312026
PoseFusion: Fusing neural implicit surfaces for multi-view reconstruction from multi-pose captures · Comput. Aided Des. 2026

Methods — techniques the papers use, named apart from their topics

pose fusion · 2.0neural implicit surfaces · 1.0neural implicit surface · 1.0
YearPublicationVenuePosition
2026 PoseFusion: Fusing neural implicit surfaces for multi-view reconstruction from multi-pose captures
Guanli Hou, Yuanmu Xu, Tenglong Ren, Jiangbei Hu, Fei Hou 0001, Peng Song 0001, Ying He 0001
Comput. Aided Des.1
2025 Physics and geometry-augmented neural implicit surfaces for rigid bodies
abstract
This paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at https://github.com/Raining00/PGA-NeuS . • PGA-NeuS reconstructs moving rigid objects from monocular videos using physics-aware neural surfaces. • Joint optimization of color, physics, and mask losses enables dynamic scene reconstruction from monocular videos. • We introduce a dataset with synthetic and real scenes featuring sliding, rolling, and collision motions.
Yuanmu Xu, Guanli Hou, Jiangbei Hu, Tenglong Ren, Xiaokun Wang 0001, Yalan Zhang, Chen Qian 0006, Fei Hou 0001, Ying He 0001
Comput. Aided Geom. Des.2