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Xiongfei Chun

dblp:405/1912 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 67% Distributed systems · 33%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
federated and distributed training
0.912025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025
Machine learning › Efficient and distributed learning › federated learning › federated learning architecture
split federated learning
0.912025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025
Cloud and datacenter computing
cloud-device collaboration
0.912025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025
Cloud and datacenter computing
resource management
0.912025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025
Distributed systems › distributed machine learning › federated learning
split federated learning
0.912025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025
Edge and fog computing › multi-tier computing
end-edge-cloud collaboration
0.312025
MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning · IEEE Trans. Mob. Comput. 2025

Methods — techniques the papers use, named apart from their topics

partially observable markov decision process · 2.6multi-agent deep reinforcement learning · 2.6coordination game · 2.6
YearPublicationVenuePosition
2025 MADRL-Based Model Partitioning, Aggregation Control, and Resource Allocation for Cloud-Edge-Device Collaborative Split Federated Learning
abstract
Split Federated Learning (SFL) has emerged as a promising paradigm to enhance FL by partitioning the Machine Learning (ML) model into parts and deploying them across clients and servers, effectively mitigating the workload on resource-constrained devices and preserving privacy. Compared to cloud-device-based and edge-device-based SFL, cloud-edge-device collaborative SFL offers both lower communication latency and wider network coverage. However, existing works adopt a uniform model partitioning strategy for different devices, ignoring the heterogeneous nature of device resources. This oversight leads to severe straggler problems, making the training process inefficient. Moreover, they do not consider joint optimization of model aggregation control and computing and communication resource allocation, and lack distributed algorithm design. To address these issues, we propose a joint resource management scheme for cloud-edge-device collaborative SFL to optimize the training latency and energy consumption of all devices. In our scheme, the partitioning strategy is optimized for each device based on resource heterogeneity. Meanwhile, we jointly optimize the aggregation frequency of ML models, computing resource allocation for all devices and edge servers, and transmit power allocation for all devices. We formulate a coordination game among all edge servers and then design a distributed optimization algorithm employing partially observable Multi-Agent Deep Reinforcement Learning (MADRL) with integrated numerical methods. Extensive experiments are conducted to validate the convergence of our algorithm and demonstrate the superiority of our scheme via evaluations under multiple scenarios and in comparison with four reference schemes.
Wenhao Fan, Penghui Chen, Xiongfei Chun
IEEE Trans. Mob. Comput.3