EDBT 2026 Demo / reviewers in the wild / expert
Jiepeng Wang 0005
dblp:405/2803
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-6049-4458ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 57% Visual content generation and editing · 33% Multimedia analysis and retrieval · 10% | |
| Artificial intelligence
2 papers |
Generative modeling · 70% Video understanding and tracking · 30% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › video generation
controllable video generation |
1.0 | 1 | 2026 | OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding · AAAI 2026 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts · SIGGRAPH Asia 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding · AAAI 2026 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.3 | 1 | 2026 | OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding · AAAI 2026 |
Multimedia analysis and retrieval
video understanding |
0.3 | 1 | 2026 | OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding · AAAI 2026 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction |
0.3 | 1 | 2025 | Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.0adaptive modality control · 2.0volumetric representation · 1.7probabilistic prediction · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | OmniVDiff: Omni Controllable Video Diffusion for Generation and UnderstandingabstractIn this paper, we propose a novel framework for controllable video diffusion, OmniVDiff , aiming to synthesize and comprehend multiple video visual content in a single diffusion model. To achieve this, OmniVDiff treats all video visual modalities in the color space to learn a joint distribution, while employing an adaptive control strategy that dynamically adjusts the role of each visual modality during the diffusion process, either as a generation modality or a conditioning modality. Our framework supports three key capabilities: (1) Text-conditioned video generation, where all modalities are jointly synthesized from a textual prompt; (2) Video understanding, where structural modalities are predicted from rgb inputs in a coherent manner; and (3) X-conditioned video generation, where video synthesis is guided by finegrained inputs such as depth, canny and segmentation. Extensive experiments demonstrate that OmniVDiff achieves state-of-the-art performance in video generation tasks and competitive results in video understanding. Its flexibility and scalability make it well-suited for downstream applications such as video-to-video translation, modality adaptation for visual tasks, and scene reconstruction. Dianbing Xi, Jiepeng Wang 0005, Yuanzhi Liang, Xi Qiu, Yuchi Huo, Rui Wang 0004, Chi Zhang 0012, Xuelong Li 0001 |
AAAI | 2 |
| 2025 | Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction ContextsabstractWe present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene—within a single, task-agnostic architecture. In contrast to existing methods that rely on task-specific designs and exhibit limited generalization, Uni-Inter introduces the Unified Interactive Volume (UIV), a volumetric representation that encodes heterogeneous interactive entities into a shared spatial field. This enables consistent relational reasoning and compound interaction modeling. Motion generation is formulated as joint-wise probabilistic prediction over the UIV, allowing the model to capture fine-grained spatial dependencies and produce coherent, context-aware behaviors. Experiments across three representative interaction tasks demonstrate that Uni-Inter achieves competitive performance and generalizes well to novel combinations of entities. These results suggest that unified modeling of compound interactions offers a promising direction for scalable motion synthesis in complex environments. Sheng Liu 0013, Yuanzhi Liang, Jiepeng Wang 0005, Sidan Du, Chi Zhang 0067, Xuelong Li 0001 |
SIGGRAPH Asia | 3 |