Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenjie Hao
dblp:405/2994
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 70% Video understanding and tracking · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.9 | 1 | 2025 | Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025 |
Computer vision › Video understanding and tracking › motion analysis
motion modeling |
0.9 | 1 | 2025 | Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
0.3 | 1 | 2025 | Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
zero-shot reinforcement learning · 0.9neural motion simulator · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Neural Motion Simulator Pushing the Limit of World Models in Reinforcement LearningabstractAn embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce the neural motion simulator (MoSim), a world model that predicts the future physical state of an embodied system based on current observations and actions. MoSim achieves state-of-the-art performance in physical state prediction and provides competitive performance across a range of downstream tasks. This works shows that when a world model is accurate enough and performs precise long-horizon predictions, it can facilitate efficient skill acquisition in imagined worlds and even enable zero-shot reinforcement learning. Furthermore, MoSim can transform any model-free reinforcement learning (RL) algorithm into a model-based approach, effectively decoupling physical environment modeling from RL algorithm development. This separation allows for independent advancements in RL algorithms and world modeling, significantly improving sample efficiency and enhancing generalization capabilities. Our findings highlight that world models for motion dynamics is a promising direction for developing more versatile and capable embodied systems. Chenjie Hao, Weyl Lu, Yubei Chen |
CVPR | 1 |