Demo Data from EDBT 2026 / reviewers in the wild / expert
Ka Chen
dblp:405/3889
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-9991-9757ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 88% Robot manipulation · 12% | |
| Computer graphics and multimedia
2 papers |
Rendering · 77% Virtual and augmented reality · 23% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision
3d shape reconstruction |
0.9 | 1 | 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset · CVPR 2025 |
Robotics › Robot manipulation
digital twin generation |
0.9 | 1 | 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset · CVPR 2025 |
Computer vision › 3D vision
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › implicit neural representation
neural SDF |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Rendering › inverse rendering
shape, material and illumination reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Virtual and augmented reality › augmented reality display
AR glasses |
0.3 | 1 | 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset · CVPR 2025 |
Virtual and augmented reality › tracking
egocentric motion capture |
0.3 | 1 | 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7neural reconstruction · 1.7neural directional embedding · 1.7inverse rendering · 1.7hexa-plane neural SDF · 1.7coarse-to-fine training · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin DatasetabstractWe introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source. Zhao Dong 0001, Ka Chen, Zhaoyang Lv, Hong-Xing Yu, Yufeng Zhu, Stephen Tian, Zhengqin Li, Geordie Moffatt, Sean Christofferson, James Fort, Xiaqing Pan, Mingfei Yan, Jiajun Wu 0001, Carl Yuheng Ren, Richard A. Newcombe |
CVPR | 2 |
| 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance FieldsabstractWe present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time. Zhengqin Li, Dilin Wang, Ka Chen, Zhaoyang Lv, Thu Nguyen-Phuoc, Milim Lee, Jia-Bin Huang 0001, Lei Xiao 0014, Yufeng Zhu, Carl S. Marshall, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001 |
CVPR | 3 |