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Saimon Terazawa

dblp:405/4513 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction
0.912025
SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians · ICCV 2025
Computer vision › 3D vision › 3d face reconstruction
3d morphable model fitting
0.912025
SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians · ICCV 2025
Computer vision › 3D vision
3d reconstruction
0.912025
SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians · ICCV 2025
Rendering
differentiable rendering
0.312025
SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians · ICCV 2025
Rendering
gaussian splatting
0.312025
SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians · ICCV 2025

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 1.7photometric loss · 1.72d gaussian rendering · 1.7
YearPublicationVenuePosition
2025 SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians
abstract
Accurate, real-time 3D reconstruction of human heads from monocular images and videos underlies numerous visual applications. As 3D ground truth data is hard to come by at scale, previous methods have sought to learn from abundant 2D videos in a self-supervised manner. Typically, this involves the use of differentiable mesh rendering, which is effective but faces limitations. To improve on this, we propose SHeaP (Self-supervised Head Geometry Predictor Learned via 2D Gaussians). Given a source image, we predict a 3DMM mesh and a set of Gaussians that are rigged to this mesh. We then reanimate this rigged head avatar to match a target frame, and backpropagate photometric losses to both the 3DMM and Gaussian prediction networks. We find that using Gaussians for rendering substantially improves the effectiveness of this self-supervised approach. Training solely on 2D data, our method surpasses existing self-supervised approaches in geometric evaluations on the NoW benchmark for neutral faces and a new benchmark for non-neutral expressions. Our method also produces highly expressive meshes, outperforming state-of-the-art in emotion classification.
Liam Schoneveld, Davide Davoli 0002, Jiapeng Tang, Saimon Terazawa, Ko Nishino, Matthias Nießner
ICCV5