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Guy Zamir

dblp:405/7303 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 74% Learning theory · 26%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › markov decision process › infinite-horizon markov decision process
infinite-horizon discounted MDP
1.012026
Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs · COLT 2026
Machine learning › Reinforcement learning
markov decision process
1.012026
Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs · COLT 2026
Machine learning › Learning theory › online learning
regret bounds
1.012026
Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs · COLT 2026
Machine learning › Reinforcement learning › regret minimization
variance-dependent regret
1.012026
Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs · COLT 2026
Machine learning › Reinforcement learning › markov decision process
average-reward reinforcement learning
0.912025
Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL · NeurIPS 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.912025
Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL · NeurIPS 2025
Machine learning › Learning theory
sample complexity
0.912025
Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL · NeurIPS 2025
Machine learning › Reinforcement learning › dynamic programming › value iteration
pessimistic value iteration
0.312025
Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL · NeurIPS 2025
Machine learning › Reinforcement learning › dynamic programming
value iteration
0.312025
Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

optimism · 1.0UCB · 1.0quantile clipping · 0.9pessimistic discounted value iteration · 0.9
YearPublicationVenuePosition
2026 Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs
abstract
Online reinforcement learning in infinite-horizon Markov decision processes (MDPs) remains less theoretically and algorithmically developed than its episodic counterpart, with many algorithms suffering from high “burn-in” costs and failing to adapt to benign instance-specific complexity. In this work, we address these shortcomings for two infinite-horizon objectives: the classical average-reward regret and the $\gamma$-regret. We develop a single tractable UCB-style algorithm applicable to both settings, which achieves the first optimal variance-dependent regret guarantees. Our regret bounds in both settings take the form $\widetilde{O}( \sqrt{SA\,\text{Var}} + \text{lower-order terms})$, where $S,A$ are the state and action space sizes, and $\text{Var}$ captures cumulative transition variance. This implies minimax-optimal average-reward and $\gamma$-regret bounds in the worst case but also adapts to easier problem instances, for example yielding nearly constant regret in deterministic MDPs. Furthermore, our algorithm enjoys significantly improved lower-order terms for the average-reward setting. With prior knowledge of the optimal bias span $\|h^\star\|_{\mathrm{sp}}$, our algorithm obtains lower-order terms scaling as $\|h^\star\|_{\mathrm{sp}}S^2 A$, which we prove is optimal in both $\|h^\star\|_{\mathrm{sp}}$ and $A$. Without prior knowledge, we prove that no algorithm can have lower-order terms smaller than $\|h^\star\|_{\mathrm{sp}}^2SA$, and we provide a prior-free algorithm whose lower-order terms scale as $\|h^\star\|_{\mathrm{sp}}^2S^3A$, nearly matching this lower bound. Taken together, these results completely characterize the optimal dependence on $\|h^\star\|_{\mathrm{sp}}$ in both leading and lower-order terms, and reveal a fundamental gap in what is achievable with and without prior knowledge.
Guy Zamir, Matthew Zurek
COLT1
2025 Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL
abstract
We study offline reinforcement learning in average-reward MDPs, which presents increased challenges from the perspectives of distribution shift and non-uniform coverage, and has been relatively underexamined from a theoretical perspective. While previous work obtains performance guarantees under single-policy data coverage assumptions, such guarantees utilize additional complexity measures which are uniform over all policies, such as the uniform mixing time. We develop sharp guarantees depending only on the target policy, specifically the bias span and a novel policy hitting radius, yielding the first fully single-policy sample complexity bound for average-reward offline RL. We are also the first to handle general weakly communicating MDPs, contrasting restrictive structural assumptions made in prior work. To achieve this, we introduce an algorithm based on pessimistic discounted value iteration enhanced by a novel quantile clipping technique, which enables the use of a sharper empirical-span-based penalty function. Our algorithm also does not require any prior parameter knowledge for its implementation. Remarkably, we show via hard examples that learning under our conditions requires coverage assumptions beyond the stationary distribution of the target policy, distinguishing single-policy complexity measures from previously examined cases. We also develop lower bounds nearly matching our main result.
Matthew Zurek, Guy Zamir
NeurIPS2