EDBT 2026 Demo / reviewers in the wild / expert
FeiFan Xu
dblp:405/7394
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-2256-0179ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 67% Audio and music processing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › talking head generation
emotional talking head generation |
0.9 | 1 | 2025 | Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait Generation · ACM Multimedia 2025 |
Audio and music processing
speech synthesis |
0.9 | 1 | 2025 | Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait Generation · ACM Multimedia 2025 |
Visual content generation and editing
talking head generation |
0.9 | 1 | 2025 | Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait Generation · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
vector quantization · 0.9emotion bank · 0.9diffusion model · 0.9cross-modal attention · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait GenerationabstractRecent advances in Talking Head Generation (THG) have achieved impressive lip synchronization and visual quality through diffusion models; yet existing methods struggle to generate emotionally expressive portraits while preserving speaker identity. We identify three critical limitations in current emotional talking head generation: insufficient utilization of audio's inherent emotional cues, identity leakage in emotion representations, and isolated learning of emotion correlations. To address these challenges, we propose a novel framework dubbed as DICE-Talk, following the idea of disentangling identity with emotion, and then cooperating emotions with similar characteristics. First, we develop a disentangled emotion embedder that jointly models audio-visual emotional cues through cross-modal attention, representing emotions as identity-agnostic Gaussian distributions. Second, we introduce a correlation-enhanced emotion conditioning module with learnable emotion banks that explicitly capture inter-emotion relationships through vector quantization and attention-based feature aggregation. Third, we design an emotion discrimination objective that enforces affective consistency during the diffusion process through latent-space classification. Extensive experiments on MEAD and HDTF datasets demonstrate our method's superiority, outperforming state-of-the-art approaches in emotion accuracy while maintaining competitive lip-sync performance. Qualitative results and user studies further confirm our method's ability to generate identity-preserving portraits with rich, correlated emotional expressions that naturally adapt to unseen identities. Weipeng Tan, Chuming Lin, Chengming Xu 0001, FeiFan Xu, Xiaobin Hu, Xiaozhong Ji, Chengjie Wang 0001, Yanwei Fu 0001 |
ACM Multimedia | 4 |