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Andrey Gizdov

dblp:407/4833 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Efficient and distributed learning · 77% Image recognition and object detection · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
foveated sensing
0.912025
Seeing More with Less: Human-like Representations in Vision Models · CVPR 2025
Computer vision › Image recognition and object detection
object detection
0.312025
Seeing More with Less: Human-like Representations in Vision Models · CVPR 2025

Methods — techniques the papers use, named apart from their topics

vision transformer · 0.9multimodal model · 0.9foveated sampling · 0.9
YearPublicationVenuePosition
2025 Seeing More with Less: Human-like Representations in Vision Models
abstract
Large multimodal models (LMMs) typically process visual inputs with uniform resolution across the entire field of view, leading to inefficiencies when non-critical image regions are processed as precisely as key areas. Inspired by the human visual system’s foveated approach, we apply a sampling method to leading architectures such as MDETR, BLIP2, InstructBLIP, LLaVA, and ViLT, and evaluate their performance with variable (foveated) resolution inputs. Results show that foveated sampling boosts accuracy in visual tasks like question answering and object detection under tight pixel budgets, improving performance by up to 2.7% on the GQA dataset, 2.1% on SEED-Bench, and 2.0% on VQAv2 compared to uniform sampling. Furthermore, we show that indiscriminate resolution increases yield diminishing returns, with models achieving up to 80% of their full capability using just 3% of the pixels, even on complex tasks. Foveated sampling prompts more human-like processing within models, such as neuronal selectivity and globally acting self-attention in vision transformers. This paper provides a foundational analysis of foveated sampling’s impact on existing models, suggesting that more efficient architectural adaptations, mimicking human visual processing, are a promising research venue for the community. Potential applications of our findings center low power minimal bandwidth devices (such as UAVs and edge devices), where compact and efficient vision is critical.
Andrey Gizdov, Shimon Ullman, Daniel Harari
CVPR1