Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhentong Xu
dblp:407/6553
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0009-6460-1845ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025 |
Visual content generation and editing
diffusion model |
0.9 | 1 | 2025 | Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025 |
Visual content generation and editing › 3d content generation
sketch-to-3d generation |
0.9 | 1 | 2025 | Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025 |
Methods — techniques the papers use, named apart from their topics
multi-spectral channel cross attention · 0.9diffusion model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic MetricsabstractSketch-based 3D reconstruction enables intuitive content creation through freehand drawings, yet generating high-fidelity 3D models from geometrically ambiguous, structurally simplified, and sparse sketches remain challenging. To overcome existing methods’ limitations in sketch-style generalization, contour accuracy, and suboptimal texture effects, we propose an end-to-end framework that generates textured 3D models directly from a single freehand sketch and semantic labels. To address the scarcity of paired freehand sketch training data, we introduce a 3D model-based automated sketch generation method for extracting mesh contours via a 3D mesh-to-sketch pipeline and synthesizing freehand-style sketches employing a Transformer-based stroke generator to construct a paired dataset of hand-drawn sketches and 3D models. Meanwhile, we design a contour constraint mechanism that jointly optimizes projection-space Chamfer distances and elastic metrics, significantly enhancing the reconstruction accuracy of complex geometries. Furthermore, we integrate a semantic-guided texture generation module using Text2Tex with depth-aware diffusion models and dynamic view-optimization strategies, achieving a complete geometry-appearance integrated modeling pipeline. Finally, extensive experimental results demonstrate that our method outperforms existing structural reconstruction and texture synthesis approaches, exhibiting strong generalization capabilities and practical applicability. Gaoyang Liu, Chunyang Huo, Zhentong Xu, Junli Zhao, Yishan Dong, Baodong Wang, Xinbin Sun |
VRST | 3 |
| 2025 | Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models
Zhentong Xu, Long Zeng 0001, Junli Zhao, Baodong Wang, Zhenkuan Pan 0001, Yong-Jin Liu 0001 |
Comput. Aided Des. | 1 |