Demo Data from EDBT 2026 / reviewers in the wild / expert
Binghang Li
dblp:407/7854
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 87% Health and well-being technologies · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › large language models
large language model evaluation |
1.0 | 1 | 2026 | Ψ-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite Feedback · AAAI 2026 |
Health and well-being technologies › mental health
mental health support |
0.3 | 1 | 2026 | Ψ-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite Feedback · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
tripartite feedback · 1.0reflection-based optimization · 1.0multi-agent simulation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Ψ-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite FeedbackabstractLarge language models (LLMs) have shown promise in providing scalable mental health support, while evaluating their counseling capability remains crucial to ensure both efficacy and safety. Existing evaluations are limited by the static assessment that focuses on knowledge tests, the single perspective that centers on user experience, and the open-loop framework that lacks actionable feedback. To address these issues, we propose Ψ-Arena, an interactive framework for comprehensive assessment and optimization of LLM-based counselors, featuring three key characteristics: (1) Realistic arena interactions that simulate real-world counseling through multi-stage dialogues with psychologically profiled NPC clients; (2) Tripartite evaluation that integrates assessments from the client, supervisor, and counselor perspectives; (3) Closed-loop optimization that iteratively improves LLM counselors using diagnostic feedback. Experiments across eight state-of-the-art LLMs show significant performance variations in different real-world scenarios and evaluation perspectives. Moreover, reflection-based optimization results in up to a 141% improvement in counseling performance. We hope Ψ-Arena provides a foundational resource for advancing reliable and human-aligned LLM applications in mental healthcare. Shijing Zhu, Zhuang Chen 0002, Guanqun Bi, Binghang Li, Yaxi Deng, Dazhen Wan, Libiao Peng, Xiyao Xiao, Tangjie Lv, Zhipeng Hu, Minlie Huang |
AAAI | 4 |