Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruochong Zheng
dblp:407/8257
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 38% Visual content generation and editing · 38% Rendering · 23% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › molecular informatics
molecular modeling |
1.0 | 1 | 2026 | BiHiTo: Biomolecular Hierarchy-inspired Tokenization · AAAI 2026 |
Computer vision › Segmentation and scene understanding › 3d segmentation
3d scene segmentation |
0.9 | 1 | 2025 | iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025 |
Computer vision › Segmentation and scene understanding › 3d segmentation
interactive 3d segmentation |
0.9 | 1 | 2025 | iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025 |
Virtual and augmented reality › immersive interaction
3d scene manipulation |
0.9 | 1 | 2025 | iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025 |
Visual content generation and editing › style transfer
3d style transfer |
0.9 | 1 | 2025 | Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian Splatting · ICCV 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.3 | 1 | 2025 | iSegMan: Interactive Segment-and-Manipulate 3D Gaussians · CVPR 2025 |
Rendering
gaussian splatting |
0.3 | 1 | 2025 | Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian Splatting · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
segment anything model · 1.7gaussian voting · 1.7epipolar constraint · 1.7multi-codebook quantization · 1.0hierarchical tokenization · 1.0gaussian splatting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BiHiTo: Biomolecular Hierarchy-inspired TokenizationabstractThree-dimensional atomic arrangements of biomolecules are key to demystifying biological functions. The rapid expansion of accessible structural data, driven by advances in AI for science, highlights the critical challenge of efficiently modeling large-scale biomolecular structures, which are high-dimensional systems shaped by biological assembly principles. To address this, we introduce BiHiTo, a multi-level Biomolecular Hierarchy-inspired Tokenizer that intrinsically mimics natural biological assembly hierarchies. Specifically, we design a multi-codebook quantizer that mirrors the natural hierarchy of biomolecular structure, enabling simultaneous capture of representations spanning atomic motifs to global conformational variations. This hierarchical alignment markedly improves the biological interpretability and reconstruction fidelity of biomolecular structure.Extensive experiments demonstrate that BiHiTo delivers state-of-the-art performance and robust generalization across molecular dynamics trajectories and macromolecular complexes, facilitating advances in structure generation and dynamic conformation exploration. In the reconstruction of the CASP14 and OOD test set FastFolding protein multi-conformation data, our method achieves a 17% and 51% reduction in RMSD compared to Bio2Token, respectively. Ruochong Zheng, Yutian Liu 0004, Yian Zhao, Zhiwei Nie, Xuehan Hou, Youdong Mao, Jie Chen 0001 |
AAAI | 1 |
| 2025 | iSegMan: Interactive Segment-and-Manipulate 3D GaussiansabstractThe efficient rendering and explicit nature of 3DGS promote the advancement of 3D scene manipulation. However, existing methods typically encounter challenges in controlling the manipulation region and are unable to furnish the user with interactive feedback, which inevitably leads to unexpected results. Intuitively, incorporating interactive 3D segmentation tools can compensate for this deficiency. Nevertheless, existing segmentation frameworks impose a preprocessing step of scene-specific parameter training, which limits the efficiency and flexibility of scene manipulation. To deliver a 3D region control module that is well-suited for scene manipulation with reliable efficiency, we propose interactive Segment-and-Manipulate 3D Gaussians (iSegMan), an interactive segmentation and manipulation framework that only requires simple 2D user interactions in any view. To propagate user interactions to other views, we propose Epipolar-guided Interaction Propagation (EIP), which innovatively exploits epipolar constraint for efficient and robust interaction matching. To avoid scene-specific training to maintain efficiency, we further propose the novel Visibility-based Gaussian Voting (VGV), which obtains 2D segmentations from SAM and models the region extraction as a voting game between 2D Pixels and 3D Gaussians based on Gaussian visibility. Taking advantage of the efficient and precise region control of EIP and VGV, we put forth a Manipulation Toolbox to implement various functions on selected regions, enhancing the controllability, flexibility and practicality of scene manipulation. Extensive results on 3D scene manipulation and segmentation tasks fully demonstrate the significant advantages of iSegMan. Project page is available at https://zhao-yian.github.io/iSegMan. Yian Zhao, Wanshi Xu, Ruochong Zheng, Pengchong Qiao |
CVPR | 3 |
| 2025 | Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian Splatting
Yian Zhao, Rushi Ye, Ruochong Zheng, Zesen Cheng, Jiashu Yang, Pengchong Qiao, Jie Chen 0001 |
ICCV | 3 |